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View Full Version : PS3 Alone in the Dark 5 Trailer


jordanfsu2006
05-04-2006, 07:27 PM
All actual in game footage.. awesome

http://www.videojunkyard.com/file/114-ps3-alone-in-the-dark-5-trailer.html

TriggerOfDemise
05-04-2006, 07:32 PM
nice! keep these PS3 trailers comin. i missed out on the PS2 because i moved on to PC games. this time around, i won't miss out on the PS3.

Strike-Anywhere
05-04-2006, 09:54 PM
for 360, PC and ps3 and hopefully this time they'll have the gameplay to back up the graphics because the last couple AITD have sucked.

it's NOT a ps3 exclusive, very misleading.

teamdescent
05-04-2006, 09:59 PM
I dunno, the graphics looked okay.

Strike-Anywhere
05-04-2006, 10:02 PM
I dunno, the graphics looked okay.

that has to be sarcasm

doped_up_hobo
05-04-2006, 10:18 PM
well this ones alright. but what really convinced me to get a playstation 3 was that trailor of "brothers in arms" for playstation 3. damn that shit looks like days of fun, i swear the second i get hooked up with this shit, im gonna plan a week of doing nothing but playing on it :p take the definition of the word game junkie and tear it up ya'hear!! but seriously, brothers in arms had better realisticness than this one. maybe i can find the thread where it was posted, hold up

edit http://forum.ebaumsworld.com/showthread.php?t=135938

cust20
05-04-2006, 11:03 PM
Here are the PS3 stats:

Hardware specifications
A simple comparison of the system architectures appears to indicate that the floating point capability of the PS3 is at the very least double that of the Xbox 360. It should be noted that this figure is based on the combined floating point capacity of the Cell microprocessor and the RSX GPU in the PS3 compared to the combined capacity of the Xenon CPUs and Xenos GPU in the Xbox 360. The amount of completely programmable floating point capacity afforded by the Cell microprocessor for general-purpose tasks, like procedural content generation and game physics, is much higher than that of the Xbox 360's CPU, while the floating-point performance of the two systems' GPUs, which are designed specifically for graphics rendering tasks, are somewhat closer to parity.

According to a press release by Sony at the May 16, 2005 E3 Conference, the specifications of the PlayStation 3 are as follows.


Central processing unit
3.2 GHz Cell processor:

1 PPE (PowerPC-derived)
32 KB L1 cache
512 KB L2 cache
VMX vector unit (IBM's branding for AltiVec)
7 SPE (Synergistic Processing Elements) vector processor units
256 KB SRAM local memory for each SPE
218 GFLOPS (billion floating point operations per second)
128×128-bit SIMD general purpose register files
234 million transistors
213 million available transistors due to the one disabled SPE
Each chip includes 8 SPEs, but one is most likely disabled to improve yields and reduce costs


Graphics processing unit
Custom "RSX" or "Reality Synthesizer" design co-developed by NVIDIA and Sony:

Clocked at 550 MHz
1.8 TFLOPS (trillion floating point operations per second)
Full high definition output (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
136 shader operations per cycle
100 billion shader operations per second (with CPU)
51 billion dot products per second (with CPU)
128-bit pixel precision offers rendering of scenes with high dynamic range imaging
NVidia CEO Jen-Hsun Huang stated during Sony's pre-show press conference at E3 2005 that the RSX will be much more powerful than two GeForce 6800 Ultra video cards combined. Current industry speculation is that the RSX may be based on the G70 architecture used in NVidia's GeForce 7 Series GPUs which were introduced in June of 2005, but implementing many more parallel pixel and shader pipelines than any consumer PC GPU (NVidia's top-of-the-line GeForce 7800 GTX currently contains 24 pixel and 8 vertex pipelines), and clocked higher than any PC GPU based on G70 (with speculation that the RSX chip will be reworked using the new G71 architecture topping 650-700 MHz and an improved vertex pipeline support, as well as an increased 512mb memory) (again, the 7800 GTX is clocked at 430 MHz, compared to 550-600 MHz for the RSX). An nVidia spokesperson was quoted in PlayStation Magazine as saying that the 7800GTX "shares a lot of similar inner workings with the PS3's RSX chip, only it (the 7800GTX) isn't nearly as fast (as the RSX)."


Memory
256 MiB Rambus XDR DRAM clocked at CPU die speed (3.2 GHz)
256 MiB GDDR3 VRAM clocked at 700 MHz

Theoretical system bandwidth
25.6 GB/s GPU to XDR DRAM: 64 bits × 3.2 GHz
22.4 GB/s GPU to GDDR-3 VRAM: 128 bits × 700 MHz × 2 accesses per clock cycle (one per edge)
35 GB/s GPU to CPU (Aggregated 20 GB/s (write), 15 GB/s (read))
5 GB/s System Bus (Aggregated 2.5 GB/s upstream and downstream)
Since the RSX is connected to the XDR DRAM and GDDR3 RAM similar to a Turbo Cached GPU it can access both memory locations at the exact same time. This gives the RSX an effective 48GB/s when sending data to/from GPU and RAM.


Overall floating-point capability

Sony comparison of PS3 performance in FLOPS with Xbox 360.In a slide show at their E3 conference, Sony presented the "CPU floating point capability" of the PlayStation 3's Cell CPU, and compared it to other CPU's. The presentation shows that one PS3 Cell CPU alone is capable of 218 GFLOPS, compared to the Xbox 360's Xenon CPUs' 115 GFLOPS, and the floating point performance of an "average" PC CPU of about 8 GFLOPS. In their official press release, the same statistic regarding the PS3 as a whole was reported to be over 2.1 TFLOPS. The figures are likely rounded estimations. It was unclear how these numbers were exactly calculated, possibly based on addition of the floating point capabilities of the processing units in the Cell CPU and those of the RSX GPU. Floating point performance is a single-dimensional metric for measuring one computer against another. This means that it should not be taken as the only indicator of one game console's capabilities over another's, but rather as a comparison of one facet of their respective performance.


Audio/video output
Supported screen sizes: 480i, 480p, 720p, 1080i, 1080p
Two HDMI (Type A) outputs (Dual-screen HD outputs)
Optical digital audio output
Multiple analog outputs (Composite, S-Video, Component video)

Sound
Dolby Digital 5.1, DTS, LPCM (DSP functionality handled by the Cell processor)

Storage
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
CD: PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer) SACD HD
Memory Stick standard/Duo and standard/mini slots
CompactFlash Type I and II slot
SD slot
Slot for detachable 2.5" hard drive with Linux pre-installed
MMC slot for mp3s, ogg vorbis, nokia music, and aacs

Physical dimensions
32 cm (L) x 24 cm (W) x 8 cm (H)[16]

Communications
Three Gigabit Ethernet ports (Sony has indicated that the PlayStation 3 will act as an accessory interface and as a hub and router; Some have hinted that the three ethernet ports may be removed to lower costs)
IEEE 802.11 b/g Wi-Fi
Bluetooth 2.0
USB 2.0 (four front and two rear ports)

Controller

The conceptual controller shown at the 2005 E3.SCEI's press release indicates that controller connectivity to the PlayStation 3 can be provided via:

Bluetooth 2.0 (up to 7 controllers)
USB 2.0 (wired)
802.11 b/g Wi-Fi for [mesh networking] and connectivity with the PlayStation Portable
IP networking
Currently there has been some controversy among fans about the new PlayStation 3's controller, which they dubbed DualShock 3 . Some argued that it was simply untastefully designed and somewhat of an eyesore, or that the controller itself had poor ergonomics, all aesthetic attributes aside, while others love it. Its design has been likened to a boomerang or a banana by many observers (or even less flattering likenesses). However, many suggest that the controller, while a little un-traditional in contrast to the DualShock and DualShock 2 controllers, will provide much greater comfort for extended hours of play, and that eventually everyone will "get used to it." According to the Japanese video game publication Famitsu, Sony Computer Entertainment chief technical officer Masayuki Chatani said that the controller design is a "prototype, so there could be some small adjustments." In an interview with Edge, SCEE's Chris Deering echoed these statements by describing the E3 controller as "just a design study". Some people pointed that the controller bears a similar resemblance to the old Alps Interactive 3rd party controller which was originally made for the PlayStation.

Unconfirmed reports suggest that the PS3 may in fact support the older DualShock 2 (and by logical extension DualShock) controllers . The number of ports to support such backward compatibility would most likely be limited to one, although this is also an unconfirmed rumour. The PS3's specifications, and E3 display units, don't support DualShock controller ports.


Online Service
Sony has recently revealed that the online service for the PlayStation 3 will use the same non-unified architecture as that of the PlayStation 2. In the latest issue of the Official PlayStation Magazine, Sony scotched rumors that it would be implementing a centralized online service similar to Microsoft’s Xbox Live. Instead, online services for PS3 games will be decentralized and left up to individual game publishers. While this will give games publishers greater freedom in terms of what they are able to offer online, some say it may make it more difficult for Sony to control the quality of the online experience.

Dentralized online services means that gamers will be required to maintain separate accounts on different servers for different games in order to access online games via the PS3 but will have the advantage of being able to choose which games or services they actually want.

Sony has not confirmed any information on the way they will do online. All this is speculation from people or retrieved from a magazine. One thing we can look at for what PS3 may be is the PSP.

needless to say, its going to be sick...

FuckYourGod
05-04-2006, 11:09 PM
Okay....just let me get one of the 500,000 that are going to be sold. This would be the first time I've ever owned a console when it first came out...but I'm not willing to pitch a tent and sleepover at the fucking game dealer.

zenryou
05-05-2006, 12:06 AM
i don't want a first gen one because it's possible they will have multiple versions and the first one will suck the most, such as ps2. ps2 version i think 1-3 has a shittier laser, which needs much higher disc reflectivity etc. i might wait as long as a year unless people find the early ps3 are good for uh certain things

edit: instead of as i typed ass