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Spike Lee
02-13-2007, 08:10 PM
http://gamepro.com/gamepro/domestic/games/features/97928.shtml

ZeroTigerX
02-13-2007, 08:25 PM
Nice. I liked the wireless controllers bit, it cleared that up for me.

MooCowzRock
02-13-2007, 08:47 PM
The only problem with some wireless controllers, is if you have a certain type of wireless adaptor nearby, for like a computer or something, it messes with the signal and is EXTREMELY unresponsive...but this is really rare, tho it did happen to me with my ps2's logitech wireless controller.

Cee
02-13-2007, 08:55 PM
I like that, great post.

SlOtH
02-13-2007, 08:56 PM
Who ever wrote the section on a Mouse/keyboard being just as good as a controller has obviously never played anyone who is a slightly better than a pubber. A controller works good for spray games like Halo and GOW, but when you need precision, you can't beat a mouse.

Also, if they do stats on their new game that monitor who is on what platform, I am sure they will see the PC users are better by a significant margin.

Also, don't most console shooters use some sort of auto aim, or aim assist? In PC gaming, we call that an AIMBOT. You don't see professional CS and Quake players using a controller do you? There must be some reason why.

Controllers safely control the platformer, racing, and action/adventure genres, and they work great at what they do. They should just stick to what they are good at.

This is merely my opinion, but it does have a basis that you can't deny.

clutch-monkey
02-13-2007, 09:04 PM
nice find, it's cleared up a few things for me
Who ever wrote the section on a Mouse/keyboard being just as good as a controller has obviously never played anyone who is a slightly better than a pubber. A controller works good for spray games like Halo and GOW, but when you need precision, you can't beat a mouse.

Also, if they do stats on their new game that monitor who is on what platform, I am sure they will see the PC users are better by a significant margin.

Also, don't most console shooters use some sort of auto aim, or aim assist? In PC gaming, we call that an AIMBOT. You don't see professional CS and Quake players using a controller do you? There must be some reason why.

Controllers safely control the platformer, racing, and action/adventure genres, and they work great at what they do. They should just stick to what they are good at.

This is merely my opinion, but it does have a basis that you can't deny.
probably; but i prefer the controller because i find it more involving, and less like i'm sitting in my cubicle at work, plus the rumble is a nice touch.

SlOtH
02-13-2007, 09:06 PM
nice find, it's cleared up a few things for me

probably; but i prefer the controller because i find it more involving, and less like i'm sitting in my cubicle at work, plus the rumble is a nice touch.

Well, I should have added that for the casual gamer, yes, a controller is way more inviting than a mouse and keyboard.

Burningnun
02-13-2007, 09:08 PM
Agreed with Sloth.

Sticky crosshairs are cheating.

clutch-monkey
02-13-2007, 09:09 PM
Well, I should have added that for the casual gamer, yes, a controller is way more inviting than a mouse and keyboard.
yeah, plus, in games like RB6 not using a mouse and keyboard is a bit of a challenge you could say, which is fine by me, although i don't know if i'd notice a difference between controller and mouse/keyboard, to be honest.
it probably is less precise, but i'd like to see a comparison between aiming with the Wii's controller and a mouse, out of curioisty.

Kenyan
02-13-2007, 09:23 PM
the third party contollers, i have a madcatz 360 controller and i love, i actually use it more than the wireless 360 one.(batteries not the issue)

SlOtH
02-13-2007, 09:26 PM
Well I can't speak for the Wii as I don't own one, but I saw the Metroid video, and it clearly uses some sort of lock on. It still looks really fun though. Almost makes me want to buy one.

I did play Halo/Halo 2, R6, and R6: Black Arrow on the xbox. There is no doubt that you can get good with a controller, you just can't get the exact precision like you can with a mouse. Plus setting up binds on any key on the keyboard is awesome.

Kenyan
02-13-2007, 09:37 PM
^^^ 1. The lock on thing is probably just becuase its on the wii and shooting/aiming might be tricky (trying to find wii BC, Can.)
2. I think the aiming is all a matter of prefernce and what you've used longer. Like if u played baseball right handed your whole life, then switched to left hand u would suck, u might become better but most likely never as good as righthanded.

Also i know some xbox games are pretty generous with body shots and stuff like that. BF2:MC was really easy to kill someone, but in bf2 for computer you have to be way more accurate.

spine shavings
02-13-2007, 10:18 PM
wow.. i didnt know that about the cheat codes...

does anyone have cheats for the xbox dashboard? like when you listen to music press x y then get a video.. stuff like that?

AsHopeDies
02-13-2007, 11:29 PM
Who ever wrote the section on a Mouse/keyboard being just as good as a controller has obviously never played anyone who is a slightly better than a pubber. A controller works good for spray games like Halo and GOW, but when you need precision, you can't beat a mouse.

Also, if they do stats on their new game that monitor who is on what platform, I am sure they will see the PC users are better by a significant margin.

Also, don't most console shooters use some sort of auto aim, or aim assist? In PC gaming, we call that an AIMBOT. You don't see professional CS and Quake players using a controller do you? There must be some reason why.

Controllers safely control the platformer, racing, and action/adventure genres, and they work great at what they do. They should just stick to what they are good at.

This is merely my opinion, but it does have a basis that you can't deny.

he also said that PC elitest's would argue the point...and you proved him right ;)

JesusTheJedi
02-13-2007, 11:43 PM
No, fuck gamepads for first person shooters, there simply isn't any comparison. They DO NOT work as well. Trying to justify gamepads that gamepads are just as good because they have the auto-lock-on is retarded.

Sepharih
02-13-2007, 11:45 PM
Agree with Sloth.

I really honestly am a huge Halo fan (including Halo 2), but I still have issues with the auto aim, and i know for a fact that the game would be a completely different experience with a mouse and keyboard rather than a controller. I know because i've done it, and Halo pc sucks compared to the x-box version.

*Edit*

No, fuck gamepads for first person shooters,

Really though, that's like saying "fuck keyboards for fighting games". Honestly, I think it's all about what the experience is designed to be. Halo and Goldeneye are great console shooters and play better with a controller because they were designed to be console shooters. I think the real problems arise when you try to do cross pc and console games with similar control sets. It just doesn't seem to work in my experience. I can't, for example, imagine playing Unreal Tournament with a controller.

MooCowzRock
02-13-2007, 11:49 PM
Then again, while the mouse and keyboard are better for precise aiming, the controllers have dual analog, which controls movement more precisely, and has a lot of other buttons fit to your hand perfectly so that you have quicker access to many more functions. It all depends on the person, but neither has a real advantage over the other, just fanboys on either side.

usefulidiot316
02-14-2007, 12:54 AM
Then again, while the mouse and keyboard are better for precise aiming, the controllers have dual analog, which controls movement more precisely, and has a lot of other buttons fit to your hand perfectly so that you have quicker access to many more functions. It all depends on the person, but neither has a real advantage over the other, just fanboys on either side.

Sometimes, it depends more on the game, though. Controllers would be great for first person shooters with a lot of vehicles, and keyboards would be better for games with lots of weapons and extra functions, like binoculars. It's a lot easier to pick a weapon fast when you can press 1-9, rather than having to press the left trigger 8 times. It's also a lot easier to move when you don't have to hold in one of the analog sticks to aim or see through binoculars.

Roameyoe
02-14-2007, 03:13 AM
I really like the one about spending top dollars to get a video card. I know some people that argue about the number of pipelines and pixel shaders and stuff in a video card, without even mentioning the obvious; the way the game looks and runs. You don't need dual 8800 cards to be able to play the latest games at a good quality and framerate.

rerat
02-14-2007, 07:38 AM
I really like the one about spending top dollars to get a video card. I know some people that argue about the number of pipelines and pixel shaders and stuff in a video card, without even mentioning the obvious; the way the game looks and runs. You don't need dual 8800 cards to be able to play the latest games at a good quality and framerate.

But for the BEST, you do..and that's all some people are worried about.

Burningnun
02-14-2007, 08:05 AM
Hardly.

The eye registers things at about 60FPS. A single 8800 will run any game on any settings at or above that framerate, so any extra power is redundant.

Smoked86
02-14-2007, 01:31 PM
hmmm then if you guys are right then headshots in fps on consoles should be nonexsistant........ i guess i fantasized all my very precise killing in any fps on a console. people who say analouge sticks are worse usualy are worse with them. and what games have you guys played that have an auto aim?(except metroid)

point: people can get very proficient with either.

usefulidiot316
02-14-2007, 03:12 PM
hmmm then if you guys are right then headshots in fps on consoles should be nonexsistant........ i guess i fantasized all my very precise killing in any fps on a console. people who say analouge sticks are worse usualy are worse with them. and what games have you guys played that have an auto aim?(except metroid)

point: people can get very proficient with either.

I haven't played any console game that doesn't have auto aim since the first time splitters.

And when we talk about auto aim, we're not talking about pressing a button to have something targeted, we're talking about crosshairs following targets once the target gets close to the crosshairs. It exists only in console games, and only exists because analog sticks are too inaccurate. If anyone disagrees with that, they should talk to the developers.

Haker
02-14-2007, 03:49 PM
Sometimes, it depends more on the game, though. Controllers would be great for first person shooters with a lot of vehicles, and keyboards would be better for games with lots of weapons and extra functions, like binoculars. It's a lot easier to pick a weapon fast when you can press 1-9, rather than having to press the left trigger 8 times. It's also a lot easier to move when you don't have to hold in one of the analog sticks to aim or see through binoculars.

Not if the game with vehicles needed to aim an shoot anything. Also keyboard has much more functionality than the console buttons.

The fact of the matter is it is not just a matter of opinion, if you take the best and most you can get out of a mouse and keyboard for an FPS, and the best you can get out of a controller for an FPS, the mouse and keyboard wins. But it really is a stupid argument cause if your friend prefers a controller, then that's his down fall not yours.

Roameyoe
02-14-2007, 04:23 PM
But for the BEST, you do..and that's all some people are worried about.

You don't really. I mean you can play Quake 4 on the highest settings smoothly with an ATI x1800. Same with Oblivion. And as the other guy said, you can only register about 60 frames per second. I know a guy that boasted about getting a game to go at 112 frames per second. What's the fucking difference?

Spike Lee
02-14-2007, 04:50 PM
I have never seen autoaim on a fps. I've seen them in games like Syphon Filter. The only one that I can think of Red Dead Revolver.

usefulidiot316
02-14-2007, 05:35 PM
I have never seen autoaim on a fps. I've seen them in games like Syphon Filter. The only one that I can think of Red Dead Revolver.

That's a different type of targeting system, not aiming, and it's common in 3rd person shooters. Auto aiming is when a cursor or crosshairs follows a target just a bit while the analog sticks aren't moving at all. It's really hard to notice if you're not used to aiming on your own with a keyboard and mouse, apparently, but it's definitely in most, if not all, present console first person shooters.

MooCowzRock
02-14-2007, 07:40 PM
I haven't played any console game that doesn't have auto aim since the first time splitters.

And when we talk about auto aim, we're not talking about pressing a button to have something targeted, we're talking about crosshairs following targets once the target gets close to the crosshairs. It exists only in console games, and only exists because analog sticks are too inaccurate. If anyone disagrees with that, they should talk to the developers.

...Games like Socom, Ghost Recon, Rainbow 6, Call of Duty, GoW(tps, but whatever) and many many more...there are very few fps's with auto aim, its just that a couple of the major ones do, like Halo.

ChadR6783
02-14-2007, 08:33 PM
the third party contollers, i have a madcatz 360 controller and i love, i actually use it more than the wireless 360 one.(batteries not the issue)
Wow. A Madcatz product that works.

Sezril
02-14-2007, 08:42 PM
I strongly disagree with the idea of console controllers being equal to mouse and keyboard. Even games like Grand Theft Auto suffer due to stuffy controller aiming, not to mention first person shooters. It depends on the individual of course, but I'd say that for the masses, a mouse will allow for more precision in the long run.

RickJamesGhost
02-14-2007, 09:11 PM
personally, i'd rather use a controller. But that's only because i don't play many games and what i like better about using a controller than a keyboard is that a controller is pressure sensitive. So in grand theft auto or need for speed you can slow down to get around corners and such. Not floor it and then slam on the brakes. Also because i play alot of super smash brothers melee, and it's just not the same on a computer. But i could see for like counterstrike where it would be better to have a keyboard.

...Then again, i don't play counterstrike.

The_Canadian
02-14-2007, 10:46 PM
This is fucking bull.

-"Playing FPS games on a controller is just as good as a keyboard and mouse." WRONG! Why the fuck do you think FPS games on consoles have big hitboxes, sticky crosshair/lock-on, some kind of aim assist? Because you can't aim on a controller!

-"CRT TVs are better than LCD/plasa TVs." You have to be fucking joking.

-"Q&A departments at game publishers use cheat codes to quickly and easily test for bugs, not for the gamers" Wrong. There is always a group of people out there who just suck and can't "do this". That's why there are cheat codes, to help the n00b.

-"cheat codes tend to shorten the game experience, which leads to more returns" Firstly, cheats codes CAN auctually lenghten a game's fun. Play GTA San Andreas with some cheats, pretty fun stuff. Secondly, you can't return a game due to copyright laws.


gameNOTSOpro

JesusTheJedi
02-14-2007, 11:24 PM
-"CRT TVs are better than LCD/plasa TVs." You have to be fucking joking.


It was talking about monitors, and I agree. I always play PC games on CRTs, I have an lcd but use it for other activities.

Whodi86
02-15-2007, 05:39 PM
I strongly disagree with the idea of console controllers being equal to mouse and keyboard. Even games like Grand Theft Auto suffer due to stuffy controller aiming, not to mention first person shooters. It depends on the individual of course, but I'd say that for the masses, a mouse will allow for more precision in the long run.

We will see what the developers do when games like Huxley come out, where console and PC gamers can play together.

The_Canadian
02-15-2007, 05:43 PM
PC and console gamers are going to play together? Don't you know what this means, the whole world will be in chaos! Either the PC gamers have to be n00bed and given sticky crosshair, auto aim, some kind of aim assist to be equal with the console gamers or the consoles gamers wont get any aim assist to be even with the PC gamers! NOOOO!!!!

ChocoChipCamo
02-15-2007, 07:04 PM
Lol, this isn't a new concept. PC and Console gamers could already play together in Phantasy Star Online. Dreamcasters and PC'ers can still play that game together, actually (if you know the private server ^ ~) So where's the 100 years of darkness Sega promised when this came into existence? I'm still waiting =/

Burningnun
02-15-2007, 07:37 PM
PC and console gamers are going to play together? Don't you know what this means, the whole world will be in chaos! Either the PC gamers have to be n00bed and given sticky crosshair, auto aim, some kind of aim assist to be equal with the console gamers or the consoles gamers wont get any aim assist to be even with the PC gamers! NOOOO!!!!
I'm not buying a game with aim assist. What's the fucking point?
"Hey look, I wrote a computer program that plays the game for you!"
"Yeah unfortunately I'm not retarded so you can suck my dick."

Manhoe
02-15-2007, 08:46 PM
Who ever wrote the section on a Mouse/keyboard being just as good as a controller has obviously never played anyone who is a slightly better than a pubber. A controller works good for spray games like Halo and GOW, but when you need precision, you can't beat a mouse.

Also, if they do stats on their new game that monitor who is on what platform, I am sure they will see the PC users are better by a significant margin.

Also, don't most console shooters use some sort of auto aim, or aim assist? In PC gaming, we call that an AIMBOT. You don't see professional CS and Quake players using a controller do you? There must be some reason why.

Controllers safely control the platformer, racing, and action/adventure genres, and they work great at what they do. They should just stick to what they are good at.

This is merely my opinion, but it does have a basis that you can't deny.

100000% true
i was gunna make it 100 % true but i needed 10 characters

Burningnun
02-15-2007, 08:58 PM
I see what you did there...

MegaSuperdude
02-15-2007, 09:10 PM
Holy fuck people, did any of you read the article? It didn't say that controller's were more precise for FPSs.
Though the mouse and keyboard still have an edge for precision sniping, the Xbox 360 controller has proven itself to be a dependable workhorse for most other violence-related tasks, especially with console-specific tweaks such as "sticky crosshairs" to help even the odds. The key, as always, is practice.

Smoked86
02-15-2007, 10:23 PM
That's a different type of targeting system, not aiming, and it's common in 3rd person shooters. Auto aiming is when a cursor or crosshairs follows a target just a bit while the analog sticks aren't moving at all. It's really hard to notice if you're not used to aiming on your own with a keyboard and mouse, apparently, but it's definitely in most, if not all, present console first person shooters.

actually he's right but its soooo freaking minor that most people don't notice and it doesn't even affect play in any way. like if someone runs in front of you and you don't do anything you'll turn one hundredth of a degree........ anyway i like them on consoles more because it more challenging and levels the playing field more

Mobikwa
02-16-2007, 12:51 AM
I used to play halo 2 with my roommate on his xbox 360 and he would always do better than me because he had always played fps's on consoles. Then i went out and got the xbox adaptor that let me use a keyboard and mouse for the xbox. He never beat me agian. then some assholes broke into my apartment and stole my xbox and the adaptor so i cant play anymore. Instead of buying a new xbox im building a gaming computer cause pc gaming is where its at.

Shackelford
02-16-2007, 01:46 AM
So far I've had the best accruacy using the Wiimote. I own Far Cry and rented Red Steel and it was effortless to get headshots with. I suck at using a mouse and keyboard. I used to play Counter Strike but I'd much rather have a controller. I'm wondering if I should rent CoD3 for the Wii. I hate WWII games but shooting games are very fun on the Wii

Burningnun
02-16-2007, 10:33 AM
actually he's right but its soooo freaking minor that most people don't notice and it doesn't even affect play in any way. like if someone runs in front of you and you don't do anything you'll turn one hundredth of a degree........ anyway i like them on consoles more because it more challenging and levels the playing field more

That's the point.

The playing field needs leveling because controllers are not as accurate. It's not that hard.

And it is noticable for people used to aiming on their own, as usefulidiot pointed out.

JesusTheJedi
02-16-2007, 04:03 PM
So far I've had the best accruacy using the Wiimote. I own Far Cry and rented Red Steel and it was effortless to get headshots with. I suck at using a mouse and keyboard. I used to play Counter Strike but I'd much rather have a controller. I'm wondering if I should rent CoD3 for the Wii. I hate WWII games but shooting games are very fun on the Wii

I haven't seen any FPS games played on the Wii, do you actually aim the remote at it like a light gun?

evilmittens
02-16-2007, 04:27 PM
I play better on the PC by far. My issue with PC shooters is how its easier to hack the files.

temp100
02-24-2007, 08:52 AM
Who ever wrote the section on a Mouse/keyboard being just as good as a controller has obviously never played anyone who is a slightly better than a pubber. A controller works good for spray games like Halo and GOW, but when you need precision, you can't beat a mouse.

Also, if they do stats on their new game that monitor who is on what platform, I am sure they will see the PC users are better by a significant margin.

Also, don't most console shooters use some sort of auto aim, or aim assist? In PC gaming, we call that an AIMBOT. You don't see professional CS and Quake players using a controller do you? There must be some reason why.

Controllers safely control the platformer, racing, and action/adventure genres, and they work great at what they do. They should just stick to what they are good at.

This is merely my opinion, but it does have a basis that you can't deny.
QFT - I hate auto aim, I think it's a pretty cheap feature.

Sepharih
02-24-2007, 11:43 AM
^I'll just say what I said again. It all comes down to one thing; what is the gamming experience designed to be? I'll gladly take a Keyboard and mouse over a controller for Unreal Tournament, but can anyone here honestly say that Goldeneye would be the same satisfying experience with a Keyboard and mouse instead of the controller? Halo?

It's axiomatic that you can't beat the precision of a mouse with a joystick, but if your game is designed around a controller it creates a more satisfying gamming experience. Platforming, racing, and action/adventure games only work best with a controller because most of the titles are specifically designed to work with them. If you set out to design a platformer specifically for the PC I have no doubt that you could create just as enjoyable an experience with a keyboard and mouse.
The only time I ever see a problem is when they try to do ports from PC to console and vice versa. I think that, for the most part, they really should be developed separately.

USB
02-24-2007, 12:00 PM
The Mouse/keyboard or controller depends on the type of game for me. Sports games are ten times better with a controller while FPS's are better on pc