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xeoset
04-27-2007, 05:47 PM
Forza 2 Information

Forza Motorsport 2, or Forza 2, is the sequel to the first sim racing videogame of the franchise, Forza Motorsport, developed by Turn 10, Microsoft's new development studio for the Forza Motorsport Franchise, for the Xbox 360 gaming system. Both the North American and European releases are expected May of 2007 [1].

Forza 2 runs at 60 frames per second on or offline, with or without multiple screens. Using multiple screens, a player can set up and utilize up to a 360° view around his/her car. Technically, it is possible to network as many as 8 screens and Xbox 360 consoles together to form a complete circle of in-game view around the player.

Most cars in Forza 2 are fully customizable and can have up to 4,100 layers of graphics (Front Bumper-500 layers, Left Side–1000 layers, Hood/Top/Trunk–1000 layers, Right Side–1000 layers, Rear Bumper–500 layers, Wing–100 layers) which can be edited with the livery editor to allow the player to add many shapes, forms and even pictures to their car.[2]

The game supports split-screen, System Link and Xbox Live multiplayer gaming. It is not confirmed how many players are supported in each mode. But, it is speculated that up to 12 players can game over Xbox Live.

Forza 2 concentrates on circuit racing, therefore point to point races have been removed (although 1-lap "circuit" races are basically the same).[3]

The damage and physics in the game are improved over the previous entry in the series. The revamped damage system allows for multiple settings; on high there are large impacts on the car's status with medium-speed crashes. On the normal setting it's possible to lightly crash on several occasions, although the car may lose performance.[4] The damage ratings for each part of the vehicle can be seen on the HUD (heads up display) accessed from the in-game menu.

The X06 demo in September displayed parts of the car (e.g. bumpers, doors, spoilers) falling off and also staying on the track for the whole race. The physics engine, which runs at a frame rate of 360 frames per second (fps), realistically simulates the players' actions such as crashing into a broken down car's wheel. The game itself is locked at a constant 60 fps.[5]

The Microsoft Xbox 360 Wireless Steering Wheel was developed alongside Forza 2 and is advertised to be optimal for it. Professional racers have helped playtest with the wheel to aid the development team in achieving realistic features and settings.[6] Forza Motorsport 2 will feature Force Feedback with the use of the Mircosoft Xbox 360 Wireless Steering Wheel.

A developer from Microsoft Game Studios has said that in the final stages of development, cars had 150,000–220,000 polygons per car and the most detailed models had been peaked at 250,000 polygons.


Trailer

http://gameplanets.blogspot.com/2007/04/forza-motorsport-2-unremarkable.html

Man I'm hyped for this fucking game. I just read up on the above information myself and learnt a shitload about this game. I've bolded what was new to me and I've been following this game for ages. Fuck I want this now!

Deakmm
04-28-2007, 04:42 PM
Should be good but D.I.R.T. is looking better at the moment.
I will wait until both demos are out & then decide

ChadR6783
04-28-2007, 05:41 PM
Should be good but D.I.R.T. is looking better at the moment.
I will wait until both demos are out & then decide
I'm not the only one in the world that wants DiRT? Wow! No one ever seems to pay attention to its greatness.

I don't have a 360, but I plan on buying one eventually. I'll definitely get Forza 2 when I do buy one.