rand0m
06-25-2007, 04:56 PM
This thread is merely to inspire not only fans but those that are ignorant to the game, development and mystery surrounding one of the most anticipated Playstation 3 titles.
Granted everything I am about to show doesn't imply this game is going to be good, however it should stir your curiosity and interest more than other titles.
Ok to start it all off in May 2005 at the Sony Press Conference, Killzone 2 was announced with quite incredible trailer.
Link (http://www.youtube.com/watch?v=Ko9xC6TMdiw)
However much after a few misunderstandings it became apparent that this was not gameplay trailer, but rather a target render.
Fast forward a couple months and a small article (http://uk.gamespot.com/ps3/action/killzone2/news.html?sid=6162365&part=rss&tag=gs_user_tracked_games&subj=6162365) popped up showing the transformation that had happened to Sony owned Killzone creators Guerrilla Games (http://en.wikipedia.org/wiki/Guerrilla_Games), its staff had been boasted to over 120 developers and the budget had been vastly increased.
For a while not much else had popped up and the new PSP title Killzone: Liberation was released.
A couple of interviews popped up with Phil Harrison(Sony UK head) talking about how Killzone had already exceeded expectations, however his comments can be easily passed off as bluff.
Then comes the Killzone 2 closed door technical demo (http://uk.ps3.ign.com/articles/770/770996p1.html). Descriptions of what was shown are pretty shitty, since no one seems to know what too look for or too what to explain. However piecing together the crude comments gives the picture of very powerful particle, physics and destruction engine. Everything is apparently destroyable.
Ok so that’s pretty much the main stream knowledge around the Killzone title, now for the things that should really make you want to check this game out.
The Killzone Developers forums have been taking all kinds of feedback over what to put in their game, focusing on mutliplayer.
Recently in an interview Michal Valient of Guerrilla Games announced their intentions to talk some of the technology in the game engine.
Deferred rendering in Killzone 2 Michal Valient, Guerrilla-Games Next generation gaming brought high resolutions, very complex environments and large textures to our living rooms. With virtually every asset being inflated, it’s hard to use traditional forward rendering and hope for rich, dynamic environments with extensive dynamic lighting. Deferred rendering, on the other hand, has been traditionally described as a nice technique for rendering of scenes with many dynamic lights, that unfortunately suffers from fill-rate problems and lack of anti-aliasing and very few games that use it were published. In this talk, we will discuss our approach to face this challenge and how we designed a deferred rendering engine that uses multi-sampled anti-aliasing (MSAA). We will give in-depth description of each individual stage of our real-time rendering pipeline and the main ingredients of our lighting, post-processing and data management. We’ll show how we utilize PS3’s SPUs for fast rendering of a large set of primitives, parallel processing of geometry and computation of indirect lighting. We will also describe our optimizations of the lighting and our parallel split (cascaded) shadow map algorithm for faster and stable MSAA output.
Translation, Killzone 2 uses a Deferred Rendering engine that integrates MSAA (Multisample Anti Aliasing). Cell will also parallel process geometry, and indirect lighting among other things. (some of this technology is not possible with Directx9)
Next we have Second Intention (http://secondintention.com/portfolio/), who specialises in high-end graphical technology for both video game console and PC games, such as post-processing effects, as well as algorithm optimisation, and performance tuning. So? Well they are working very closelying with Guerrilla Games, they helped them with the trailer and are now helping with the game.
And lastly? Well come this E3 they've going to be doing a presentation on it for 2 and a half hour long (http://kotaku.com/gaming/e307/the-e3-killzone-2-invite-272022.php).
So too conclude, this new Killzone is been packed full of technology, utilising every aspect of the Playstation 3, will it fail? will it own? Wait a few weeks for E3 this July.
Granted everything I am about to show doesn't imply this game is going to be good, however it should stir your curiosity and interest more than other titles.
Ok to start it all off in May 2005 at the Sony Press Conference, Killzone 2 was announced with quite incredible trailer.
Link (http://www.youtube.com/watch?v=Ko9xC6TMdiw)
However much after a few misunderstandings it became apparent that this was not gameplay trailer, but rather a target render.
Fast forward a couple months and a small article (http://uk.gamespot.com/ps3/action/killzone2/news.html?sid=6162365&part=rss&tag=gs_user_tracked_games&subj=6162365) popped up showing the transformation that had happened to Sony owned Killzone creators Guerrilla Games (http://en.wikipedia.org/wiki/Guerrilla_Games), its staff had been boasted to over 120 developers and the budget had been vastly increased.
For a while not much else had popped up and the new PSP title Killzone: Liberation was released.
A couple of interviews popped up with Phil Harrison(Sony UK head) talking about how Killzone had already exceeded expectations, however his comments can be easily passed off as bluff.
Then comes the Killzone 2 closed door technical demo (http://uk.ps3.ign.com/articles/770/770996p1.html). Descriptions of what was shown are pretty shitty, since no one seems to know what too look for or too what to explain. However piecing together the crude comments gives the picture of very powerful particle, physics and destruction engine. Everything is apparently destroyable.
Ok so that’s pretty much the main stream knowledge around the Killzone title, now for the things that should really make you want to check this game out.
The Killzone Developers forums have been taking all kinds of feedback over what to put in their game, focusing on mutliplayer.
Recently in an interview Michal Valient of Guerrilla Games announced their intentions to talk some of the technology in the game engine.
Deferred rendering in Killzone 2 Michal Valient, Guerrilla-Games Next generation gaming brought high resolutions, very complex environments and large textures to our living rooms. With virtually every asset being inflated, it’s hard to use traditional forward rendering and hope for rich, dynamic environments with extensive dynamic lighting. Deferred rendering, on the other hand, has been traditionally described as a nice technique for rendering of scenes with many dynamic lights, that unfortunately suffers from fill-rate problems and lack of anti-aliasing and very few games that use it were published. In this talk, we will discuss our approach to face this challenge and how we designed a deferred rendering engine that uses multi-sampled anti-aliasing (MSAA). We will give in-depth description of each individual stage of our real-time rendering pipeline and the main ingredients of our lighting, post-processing and data management. We’ll show how we utilize PS3’s SPUs for fast rendering of a large set of primitives, parallel processing of geometry and computation of indirect lighting. We will also describe our optimizations of the lighting and our parallel split (cascaded) shadow map algorithm for faster and stable MSAA output.
Translation, Killzone 2 uses a Deferred Rendering engine that integrates MSAA (Multisample Anti Aliasing). Cell will also parallel process geometry, and indirect lighting among other things. (some of this technology is not possible with Directx9)
Next we have Second Intention (http://secondintention.com/portfolio/), who specialises in high-end graphical technology for both video game console and PC games, such as post-processing effects, as well as algorithm optimisation, and performance tuning. So? Well they are working very closelying with Guerrilla Games, they helped them with the trailer and are now helping with the game.
And lastly? Well come this E3 they've going to be doing a presentation on it for 2 and a half hour long (http://kotaku.com/gaming/e307/the-e3-killzone-2-invite-272022.php).
So too conclude, this new Killzone is been packed full of technology, utilising every aspect of the Playstation 3, will it fail? will it own? Wait a few weeks for E3 this July.