View Full Version : Civilization IV: Beyond the Sword
OOpman
07-29-2007, 05:49 PM
I got it a few days ago but i haven't seen any threads about it. Well anyway most of the new additions are good especially the one where you can have one of your colonies break away from your civilization, the new units and the Corporations thing. Overall i give it a 8/10
I finally get TACTICAL NUKES! and BLIMPS! :eek:.
PsiRedEye22
07-29-2007, 08:15 PM
Colonies and corporations are almost useless. Espionage is a bit clunky. The new civilizations are excellent, ant the new technologies give the mid-game that much needed extra few turns.
All in all, about 7-10. They really need to make corporations more than a coin toss, because at that point it's like, you're either DOMINATING, or taking a huge friggin gamble.
Then again, privateers are beyond useful. Espionage is decently useful. The mods are great, and the siege tweak is now almost PERFECT.
OOpman
07-29-2007, 09:06 PM
I love the Privateers, they're the only way i can get some great general points without going to war, plus get a little gold on the side. I see where you're going at with the corporations. Corporations is just like religion only you can't build special buildings but can get +2 gold on the side.
PsiRedEye22
08-04-2007, 08:32 AM
The problem with corporations is the broken Commerce requirement and gold hit. It's almost double it's worth in hammers/food. It's broken beyond belief, and the game developers know this. There's an unofficial patch by one of the devs to fix it.
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