Jollyrodger
08-29-2007, 11:01 AM
First game from Sega Racing Studio - Sega Rally (I put the Revo in brackets because there are no brackets in the UK and thats where I'm from. In the US it's called Revo.)
Anyways, judging by the previews HERE (http://www.consolemonster.com/preview.php?id=0000000226&cat=handson) and HERE (http://www.zath.co.uk/2007/08/13/sega-rally-2007-gaming-bloggers-preview-event/)
Deformation – This is the big technological advance present in Sega Rally, in the past rally games how tried to give the illusion of changing surfaces, but not truly done it. Here SEGA have managed to provide a truly dynamic course to race on which means the racing line of the track during the course of a race will change and taking what you think is the standard line will actually slow you down!
Tropical – your wheels dig into the muddy sections creating grooves on the track, gradually water will flow into these grooves which changes how the track feels to drive on.
Snow – likewise your car compresses the snow creating tracks which I found really did make a difference driving over them later in the race.
Canyon – the soil and gravel gets pushed around the track and also when the course goes from the dirt track onto the tarmac, you can power slide round the corner and lay some rubber down – you can then benefit from more grip on that same corner on subsequent laps.
Canyon trailer - http://uk.youtube.com/watch?v=72FCnoV8emo
This game looks really really good I think and closer to the release date (28 September) I reckon people will raving about this one.
Anyone else looking forward to it?
Anyways, judging by the previews HERE (http://www.consolemonster.com/preview.php?id=0000000226&cat=handson) and HERE (http://www.zath.co.uk/2007/08/13/sega-rally-2007-gaming-bloggers-preview-event/)
Deformation – This is the big technological advance present in Sega Rally, in the past rally games how tried to give the illusion of changing surfaces, but not truly done it. Here SEGA have managed to provide a truly dynamic course to race on which means the racing line of the track during the course of a race will change and taking what you think is the standard line will actually slow you down!
Tropical – your wheels dig into the muddy sections creating grooves on the track, gradually water will flow into these grooves which changes how the track feels to drive on.
Snow – likewise your car compresses the snow creating tracks which I found really did make a difference driving over them later in the race.
Canyon – the soil and gravel gets pushed around the track and also when the course goes from the dirt track onto the tarmac, you can power slide round the corner and lay some rubber down – you can then benefit from more grip on that same corner on subsequent laps.
Canyon trailer - http://uk.youtube.com/watch?v=72FCnoV8emo
This game looks really really good I think and closer to the release date (28 September) I reckon people will raving about this one.
Anyone else looking forward to it?