View Full Version : How to create own soundboard?
Rizka
11-22-2007, 12:18 AM
I would really appriciate if anyone can tell my if it's possible to create a soundboard with own phrases? And if yes my next question would be how?
I know computers a bit but not much. I have a friend who might help me . I knownna know where to start. Anyone?...thank you
JerkyMyTurky
11-22-2007, 02:11 AM
I would really appriciate if anyone can tell my if it's possible to create a soundboard with own phrases? And if yes my next question would be how?
I know computers a bit but not much. I have a friend who might help me . I knownna know where to start. Anyone?...thank you
Of course you can make a soundboard with your own phrases. You'd simply have to record the phrases on to your computer, simply using a microphone. To actually create the soundboard, you can use Flash to build it. There is a "How to..." in the sticky thread with a lot of information to help you get started...
http://forum.ebaumsworld.com/showthread.php?t=130281
midevilwarrior
11-22-2007, 02:11 AM
Well if you don't have Adobe Flash already, you're going to need it. It's also gonna run you like $700 (i haven't checked in a while) A trial can be downloaded here. (http://www.adobe.com/products/flash/) If you have it, however, there are many tutorials out there that will teach you how to make a soundboard, try googling it.
Also, if you have some basic knowledge of the program,
Ok, I've been playing some more...
Create a rectangle or circle and convert it to a button symbol, then follow these steps from the help file:
Select the button in the Library panel.
Select Edit from the options menu in the upper right corner of the panel.
In the button’s Timeline, add a layer for sound.
In the sound layer, create a regular or blank keyframe to correspond with the button state to which you want to add a sound.
For example, to add a sound that plays when you click the button, create a keyframe in the frame labeled Down.
Click the keyframe you created.
Select Window > Properties.
In the Property inspector, select a sound file from the Sound pop-up menu. (Import sounds into the library by choosing File > Import)
Select Event from the Synchronization pop-up menu.
I did it and it worked fine. I also was able to create a button that stops all sounds from playing by just creating a button, then in the scene, choosing sound, then the stop all sounds behavior. Works very nicely.
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