View Full Version : New health systems
jap333
04-06-2008, 02:31 AM
me and a friend have been arguing about the new health system, like in cod4. i personally hate it and love to '100hp' kind of games, but hes saying all new games are going to go with the same kind cod4 has. discuss
The_Guitarist
04-06-2008, 02:33 AM
Where's the "both" option? They both get boring after a while.
jap333
04-06-2008, 02:46 AM
Where's the "both" option? They both get boring after a while.
nag like a woman
clutch-monkey
04-06-2008, 02:52 AM
depends how well either is implemented
i.e metroid or halflife's HP system vs COD4's regeneration, both are good
Wu-tang
04-06-2008, 02:53 AM
There used in different types of games. Imagine the CoD4 type of health system on UT3...
The_Guitarist
04-06-2008, 02:54 AM
nag like a woman
sag like a ho, man
FlyinG ShoosteR
04-06-2008, 03:00 AM
I havent played CoD4..is it similar to Halo's? like a regenerating type thing?
cloudfox
04-06-2008, 03:59 AM
I think the worst health system is Ghost Recon. That was seriously one of the hardest fucking games I've played.
rand0m
04-06-2008, 07:15 AM
Its nice having health regen, however nothing beats the good ol' medic-kit search.
I'd have both tbh, have about 25% regen, then 75% build up with armor or something.
F.E.A.R sort of does it, if you have low low hp then you regen up to a decent amount.
Total Madman
04-06-2008, 08:05 AM
Regenerating health is much better in my opinion. The amount of games where (particularly on harder difficulty levels) you find yourself running around for hours looking for a health pack are uncountable. Regen health allows you to fall back and re-think your tactics without dying and having to start again from a checkpoint.
rand0m
04-06-2008, 08:15 AM
Regenerating health is much better in my opinion. The amount of games where (particularly on harder difficulty levels) you find yourself running around for hours looking for a health pack are uncountable. Regen health allows you to fall back and re-think your tactics without dying and having to start again from a checkpoint.
So you mean it helps with games you suck at? Harsh, but having a health point system makes the game more stradigic. Having bounching health just means you can run in smash around run out, heal, run in smash around run out. There is no consequence to your actions. Oh i just got shot ... well fuck that then I'll just hide in the corner and be fine.
Re-think your tactics? What the fuck good is that when every time you push in it gets easy. Combination of Quick Save and Health point system calls for far more tactics.
Without the consequence you get from fucking up a room, or level. The game looses a bit of depth, who cares about been careful and stradigic ... you just regen your hp.
The best system I can think of atm is the original Call of Duty, where whenever you kill someone they drop a hp pack that restores some of your health. That way when you get shot up but win the battle you aren't a gimped target for the next player, but depending on how well the dude hit you gimps you slightly so you arn't just 100% again.
Total Madman
04-06-2008, 08:20 AM
Whoa, chill the fuck out. MAN you get annoyed fast.
Elephant
04-06-2008, 12:39 PM
.
The best system I can think of atm is the original Call of Duty, where whenever you kill someone they drop a hp pack that restores some of your health. That way when you get shot up but win the battle you aren't a gimped target for the next player, but depending on how well the dude hit you gimps you slightly so you arn't just 100% again.
i miss cod1/UO.
that was the birth of my love for FPS games, and ive been a cod fanboy sense. (i refuse to defend cod3 though, it sucks, and i refuse to play it)
rand0m
04-06-2008, 12:50 PM
i miss cod1/UO.
that was the birth of my love for FPS games, and ive been a cod fanboy sense. (i refuse to defend cod3 though, it sucks, and i refuse to play it)
You play COD1 and UO online?
Man those where the fucking days, too bad hackers tore it appart ...
Nickster
04-06-2008, 02:52 PM
The health system from Half Life and alot of other shooters is my favorite. At 1% health? Go find a medpack lying around(never dropped by enemies). Can't find one? Tough shit.
Dayve
04-06-2008, 03:01 PM
I prefer it when it starts on 100% and just goes down each time you get shot, and the only regen comes from medipacks. It worked perfectly in CoD1, which kept me entertained for about a year.
Fungus Amungus
04-06-2008, 03:23 PM
Max Payne has the best health system.
Elephant
04-06-2008, 04:19 PM
You play COD1 and UO online?
Man those where the fucking days, too bad hackers tore it appart ...
abotu a month back i found my cod1/UO discs and got excited, played it nonstop. now im going to have to find them again. the Kar98k is quite possibly the sexiest gun ever.
Also the thing is the 100% health system makes you play carefully and IMO makes you better at FPS games, the regen system makes you run around a lot, dont get me wrong it will still make you better at FPS's, just not as much as the 100% system forced you too.
DarkTalon
04-06-2008, 07:30 PM
Halo I had an awesome system, kind of a hybrid between the two.
midevilwarrior
04-06-2008, 09:21 PM
Halo I had an awesome system, kind of a hybrid between the two.
you beat me to it
The_Guitarist
04-06-2008, 09:28 PM
Halo I had an awesome system, kind of a hybrid between the two.
Are you telling Halo that you have an awesome system? :squint:
BassGuitar25
04-06-2008, 11:41 PM
Where's the "both" option? They both get boring after a while.
Condemned 2 had a "both" type of system. There were three sections in your health bar and your health would only regenerate until it reached the next closest section.
It helped you when you were almost dead... but kept you on your toes.
Knoxxftw
04-07-2008, 12:15 AM
cod2 was first to use the re-gen system in the series, not cod4 but they added that for a faster gameplay, and it helps a lot if thats your focus. it depends on what type of game you want to play. CSS uses 100HP and obviously players are going to preserve and move a little slower than with somebody that regens. the NA COD4 community debates the regen/hp all the time. its a hate/love thing.
DarkTalon
04-07-2008, 12:21 AM
Are you telling Halo that you have an awesome system? :squint:
yeah man, i had a modded Xbox and shit, it was insane.
midevilwarrior
04-07-2008, 12:33 AM
yeah man, i had a modded Xbox and shit, it was insane.
Well i think halo is a pretty cool guy. eh kills aleins and doesn't afraid of anything.
Polkovnik
04-07-2008, 12:53 AM
both are queer and unrealistic.
it should depend on where you get hit. If it's chest/head, then, death. If it's arm, then your accuracy is afflicted. Maybe a bleed to death countdown until you are treated by a medic/pick up a medkit. Leg, lose mobility, bleed.
note: medkits won't restore your ass, only make sure you don't bleed to death.
Edgecrusher
04-07-2008, 01:11 AM
Gears of War anybody?
You can only get downed twice, then it's auto death . . .
BestNameEver
04-07-2008, 01:13 AM
i like ssb's where it can get infinitely high but you better watch your ass because the higher it is the more vulnerable you are to die.
Pat The Baker
04-07-2008, 02:04 AM
Resistance was nice. Cutting it into fourths to regen.
Rambler
04-07-2008, 02:11 AM
i like ssb's where it can get infinitely high but you better watch your ass because the higher it is the more vulnerable you are to die.
Yes, but you can't exactly get knocked off a cliff from a super smash in an FPS game.
Rootraz
04-07-2008, 02:31 AM
Resistance was nice. Cutting it into fourths to regen.
That's the game I was going to bring up. I really liked that health system.
Watusa
04-07-2008, 02:34 AM
Max Payne has the best health system.
So true, nothing like being alive at the end of the day with 400 bullet holes in you and 100 painkillers consumed.
clutch-monkey
04-07-2008, 04:11 AM
i like both, regen removes some strategy from a game but also keeps the pace up. The issue i have with 100hp, is that in some ways it encourages camping. you know people with low health are gonna come looking for that medpack etc etc
SuperMegaWalrus
04-07-2008, 07:25 AM
Regenerative health works for futuristic sci-fi shooters that have lots of health/armour. It can be part of the storyline and it really comes in handy when the next guy you fight can take 20 bullets. I don't think it belongs in games like COD4.
h4z4rd
04-07-2008, 07:42 AM
It depends on the fighting intensity in the game. If you find yourself constantly under fire or pinned down and can't go looking for a health pack, then health regeneration is better. If however you encounter enemies at a slower pace then health packs make the game more of a challenge.
...Ghost Recon. That was seriously one of the hardest fucking games I've played.
qft.
I have to say I like -100hp more so, because it does force you to think things out a bit more I think. But it's got to come with some sort of medkit or health regen point somewhere along the line - sort of like HL2.
Deamatix
04-07-2008, 12:51 PM
Depends on the game.
In single player games where it's you vs. the world, like Halo and CoD4, a regenerating system works pretty well, making you have to duck for cover but not wasting precious time looking for a med pack. It helps the game move smoothly, and makes you feel more like an action hero.
In multiplayer games, a health pack system works pretty well.
In super-realistic games, there should be no recovering at all. Just like the first Rainbow 6 games and Red Orchestra, you want to avoid getting shot at all costs, because even if you aren't outright killed you'll be limping.
rand0m
04-07-2008, 01:27 PM
Come to think of it Kane And Lynch's system of 'if you get too much adrenaline it'll kill you' worked quite well, insuring you don't get killed mulitple times and be fine.
Dozula
04-10-2008, 12:03 AM
both, just depends on the type of game
Supermintyfresh
04-10-2008, 12:36 AM
I think health systems should change entirely in FPS's. I want a realistic health system, that targets area's of the body more acurately. Like let's say you get shot in the leg, you limp from then on.
Or if you get shot in the arm, your aim will go off balance.
Basically if you get shot anywhere, it affects your character's performance or mobile abilites or kills you instantly. No health packs. To make it more realistic, you should have to find cover and bandage your wounds or find some alternative to recovering, rather then instanously being healed.
I think it should be more of a time consuming process rather then instant recovery because it'd be way more challenging.
But that's just my opinion. I think we'll see health system like that one of these days...Maybe it's too complex to create at the moment.
clutch-monkey
04-10-2008, 03:15 AM
^ hopefully rainbow six series will incorporate something to that affect, if they get off the ridiculous arcade path they're going down now...
Papero
04-10-2008, 10:27 AM
I think health systems should change entirely in FPS's. I want a realistic health system, that targets area's of the body more acurately. Like let's say you get shot in the leg, you limp from then on.
Or if you get shot in the arm, your aim will go off balance.
Basically if you get shot anywhere, it affects your character's performance or mobile abilites or kills you instantly. No health packs. To make it more realistic, you should have to find cover and bandage your wounds or find some alternative to recovering, rather then instanously being healed.
I think it should be more of a time consuming process rather then instant recovery because it'd be way more challenging.
But that's just my opinion. I think we'll see health system like that one of these days...Maybe it's too complex to create at the moment.
That's a good idea but I think it would scare away a lot of people, that kind of game would be rather difficult to master. Which is why I think no gaming company has really went that far yet.
I'm thinking about multiplayer here.
People get pissed enough in CS, I cannot imagine what "super realistic" game would do.
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