rand0m
06-24-2008, 12:48 PM
mmmm destructablity (http://uk.xbox360.ign.com/articles/883/883618p1.html)
Opens worlds, blowing buildings up ... awesome.
IGN: How are you upping the ante on destructible environments?
Hague: Destruction in video games is one of the next big frontiers for innovation. Remember 15 to 20 years ago, before the age of 3D acceleration, "3D" games were built out of scaled, two-dimensional sprites and textures? That's what destruction in games is like right now. It's a series of magic tricks like model swapping and particle effects that give the illusion of destruction.
In RFG, all of the destruction is physics based and functions like you would expect in the real world. We model material properties, load-bearing physics, mass, and momentum to model in-game destruction events. Nothing ever crumbles the same way twice, and you really need to experience it in motion to appreciate it.
Opens worlds, blowing buildings up ... awesome.
IGN: How are you upping the ante on destructible environments?
Hague: Destruction in video games is one of the next big frontiers for innovation. Remember 15 to 20 years ago, before the age of 3D acceleration, "3D" games were built out of scaled, two-dimensional sprites and textures? That's what destruction in games is like right now. It's a series of magic tricks like model swapping and particle effects that give the illusion of destruction.
In RFG, all of the destruction is physics based and functions like you would expect in the real world. We model material properties, load-bearing physics, mass, and momentum to model in-game destruction events. Nothing ever crumbles the same way twice, and you really need to experience it in motion to appreciate it.