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rand0m
06-29-2008, 07:26 AM
Alot of talk going on about this epic announcement and with that talk is alot of confusion and unanswered questions. So heres roughly what everyone knows:

We’re developing Diablo III to be the definitive action role-playing game, and a true continuation of the Diablo series. Players will create a hero from one of five distinct classes, such as barbarian or witch doctor, each equipped with an array of spells and abilities. As these heroes adventure through rich and varied settings, unraveling an epic storyline and engaging in combat with hordes of monsters and challenging bosses, they’ll grow in experience and ability and acquire items of incredible power.
The game takes place on Sanctuary, a world of dark fantasy. Unbeknownst to most of its inhabitants, Sanctuary was saved some twenty years ago from the demonic forces of the underworld by a few brave and powerful heroes. Most of those warriors who directly faced the armies of the Burning Hells -- and were fortunate enough to survive -- went mad from their experiences. And most of the others have buried their haunted memories and pushed the horrors from their thoughts. In Diablo III, players will return to Sanctuary to confront evil in its many forms once again.
Diablo III will be a fitting sequel to Diablo II, with the easy interface, fast-paced action, and visceral gameplay that Diablo players have come to expect and enjoy. It will also include many new features that will take the Diablo action-RPG experience to the next level. We look forward to going into much more detail on our plans for Diablo III as development on the game progresses.

What’s new about Diablo III compared to the previous Diablo games?
Exciting new classes like the witch doctor bring new gameplay options to the table. Returning classes, like the barbarian, have been completely redone with new skills to give them a feel unique to Diablo III. New customization options will provide for an even greater level of character specialization than the previous Diablo games, allowing the player to create unique characters brimming with power.
Diablo III is powered by a new graphics engine that can display characters and hordes of monsters in lush, fully 3D environments. Powerful special-effects systems and Havok-powered physics allow the player to lay waste to the Hells' minions in spectacular ways.
Also, Diablo III builds on the random environments of the previous Diablo games by introducing a host of new ways to create random scripted events throughout the game. This creates a dense and exciting world alive with quests, NPCs, dynamic encounters, and viciously challenging new monsters and bosses. Diablo III's environments add a great deal of interactivity to the game, including destructible elements and environmental obstacles that can be turned against your enemies.
In addition, Diablo III will benefit from Battle.net upgrades that will provide some exciting new features for players. Cooperative online play remains a primary focus, with multiple enhancements being planned to make connecting with your friends easier and cooperative gameplay even more fun. We'll have more details on all these aspects as well as other exciting new features at a later date.

Can you give an overview of Diablo III's storyline?
It has been twenty years since the events of Diablo II. Of those who faced the Lords of Hatred, Terror, and Destruction in the battle over the fate of Sanctuary, there are few still living who can bear to remember the horrors that the Prime Evils wrought upon the world. And of those who did not witness the terrible events firsthand, most believe the stories to be little more than myth. But something evil is stirring once again in Tristram, and it may already have claimed its first victim: Deckard Cain.

Will there be any other familiar faces in Diablo III (other than Deckard Cain)?
Yes. Players will encounter several new characters as well as a number of characters from the previous games.

Will players be visiting any familiar locations in Diablo III, such as Tristram?
Yes, definitely. Players will return to Tristram and certain other locations from the previous games, and they'll be exploring new areas of Sanctuary as well.

How many character classes are included in Diablo III? What are they?
Five character classes will be included in the game, two of which, the barbarian and witch doctor, were revealed when the game was announced at the 2008 Blizzard Entertainment Worldwide Invitational. The other classes will be announced at a later date.

Will players be able to choose the gender of their character, regardless of class?
Yes. Players will be able to create male and female characters for all five classes.

Will Diablo III be playable over Battle.net? What new features can we expect?
Yes, Diablo III will be playable over Battle.net, and Battle.net will offer some exciting new features to enhance players' Diablo III experience. We'll announce specifics and go into much more detail at a later date.

Will there be a single-player component in addition to multiplayer?
Yes. In addition to battling the hordes of the Burning Hells cooperatively with friends over Battle.net, players will be able to adventure through the world of Diablo III solo. More details on both the single-player and multiplayer experience will be revealed at a later date.

What will questing be like in Diablo III? Will it be similar to Diablo II?
Our plans for the story and quest mechanics are still under wraps. We'll go into detail on those elements of the game at a later date. We can say, however, that we expect to have class-based quests in addition to the main story-line quests.

TECHNICAL ASPECTS
What engine is Diablo III running on? What graphical enhancements are included?
Diablo III runs on a custom 3D game engine for rendering full-3D characters and environments. The 3D game engine not only simulates advanced animation sequences and sound effects, but also uses a custom physics engine that allows for realistic object dynamics and cloth simulation.

What are the system requirements for Diablo III?
We'll announce specific system requirements at a later date.

RELEASE PLANS
When will Diablo III be released?
It's too early to estimate Diablo III's release date. As with all Blizzard Entertainment games, our goal is to create a game that is as fun, balanced, and polished as possible. We intend to take as much time developing Diablo III as is necessary to ensure the game meets our own high expectations and those of our players.

Will the game be released in multiple countries? Will the release be simultaneous? Which countries and what languages will Diablo III be localized in?
As with all of our games, our goal with Diablo III is to release the game simultaneously in as many regions as possible, and to localize the game in several languages. We'll have more details to share about countries, languages, and specific dates as we get closer to release.

Will Diablo III be available on Windows and Mac simultaneously?
Yes. As with all of Blizzard Entertainment's recent releases, Diablo III will ship for both Windows and Mac simultaneously.

How much will Diablo III cost? Where can I buy this game? Pricing and availability for Diablo III will be determined and announced closer to the release of the game.


Bits and pieces from the post-announcement press conference:
No release date as of yet.
Development in its "early stages" despite being underway for over four years.
Brand new in-house engine developed for Diablo III. Includes Havoc physics.
Co-op is fully integrated into the game's design.
Will also be released on Mac.
Similar in length to Diablo II.
Takes place twenty years after Diablo II expansion pack.
Only fifty people working on the game at the moment. Content creation the current focus.
New Battle.net will debut with StarCraft II. Even more features by the time Diablo III launches.
No console release of Diablo III planned. Other Blizzard title staying on PC and Mac also.
Pay to play? Totally undecided, though it could vary between regions. For example, China may because of the popularity of internet cafes and the strict gaming laws that are meant to prevent people becoming addicted.
Could be up to 100 enemies on-screen at a time.
The ice splash page malarkey was Diablo all along, ditto on the eyes. I am vindicated. The penguin remains a mystery, however.
Hellgate: London-esque randomness is in, to an extent. Some maps and what have yous will be static.
Low-spec [computer] losers are being catered to.
World of Warcraft and The Legend of Zelda heavily influenced boss design and boss gameplay mechanics.
E-Sports support is a possibility. Team is attempting to form a business plan that works for that crowd.
No character customisation, just gender selection.
PvP will likely be included at release.
Voice communication will be improved.
Beta is a possibility.
"Potions are still in the game, they're just not as core an element. So there's a new health system here. Wilson says he actually tried a Halo-style shield system with regenerative health, but didn't put that in because it encouraged players to leave combat. Didn't want to implement a WoW-style health which encourages players to drink and creates downtime when out of combat. Wilson wants the health system to ensure combat, which is health globes were implemented."
One health pot restores all players in co-op.
Enemies can miss and get weapons stuck in scenery or world.
Player characters will be fully voice acted.
Four-to-five person co-op groups.




In my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion's Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.
Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied.
What truly happened here? Where are those majestic warriors of old?
Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their "vigil", the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity. If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?

Most believe the fearsome witch doctor of the umbaru race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim's mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy's body.
I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.
The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.
Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land" (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.
The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.
Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one's self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply. Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts.

Diablo III takes place twenty years after the Lord of Destruction Diablo II expansion pack:

Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn. When Deckard Cain returns to the ruins of Tristram's Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world. The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells – and even the failing luminaries of the High Heavens itself.

A list of game features has also been made available:

Explore a fully-realized Sanctuary – the living, breathing gothic fantasy world of Diablo III rendered in gorgeous 3D.
Battle the unholy forces of the Burning Hells with all-new character classes like the otherworldly Witch Doctor, or with re-imagined warriors from Diablo’s past: such as the fierce Barbarian.
Rain Hell on your enemies wielding the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage - all powered by the Havoc physics system.
Experience the intensity of multiplayer Diablo III over an all-new, wickedly-enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier – and cooperative gameplay more fun.


Enjoy

Papero
06-29-2008, 07:46 AM
Development in early stages, fuck my balls.

That's a good couple year from now release.

refoops
06-29-2008, 08:12 AM
Thanks rand0m. nice to have that information bundled up.

IGneois
06-29-2008, 08:59 AM
you gonna pick this game up?



oh wait..you are talking about it..so no

rand0m
06-29-2008, 02:48 PM
Update: New Interview (http://www.joystiq.com/2008/06/29/joystiq-chats-with-jay-wilson-on-diablo-3/)

Summed up, possibly more than 5 classes, consoles can go fuck themselves.

The buzz here at the Paris Expo Porte de Versailles is all about Diablo 3. When will we have a playable demo? When can we expect a release? Blizzard, of course, isn't willing to commit to a date other than their standard "when it's done" answer:

What classes are going to be available? Blizzard's answer: we're not ready to talk about that.
Will there be a cow level? Blizzard's answer... well, more on that later.

Joystiq had a chance to catch up with Diablo 3's lead designer Jay Wilson (whom you may know from his work on a little game called Dawn of War) and pick his brain about how he got on the Diablo 3 project, what's in store for Battle.net, and the secret cow level.


Do you have any plans for Diablo on consoles?
We don't have any plans.

Are there an plans for mobile or any other platforms, or is it purely PC/Mac?
Right now we're just focused on PC/Mac. I believe we've got people who are focused on mobile stuff and I'm sure we're going to be having conversations with them on some point on what we can do, but in terms of taking Diablo 3 as a game to mobile ... I doubt it.

Looking at the gameplay footage, Diablo 3 looks very similar to Diablo 2. What are you doing to differentiate it from Diablo 2?

We're trying to balance satisfying the fans and also creating a game that feels like our own. A lot of the stuff that we've done already, that we've shown today, from a gameplay standpoint makes it play dramatically different and better than Diablo 2. The health system, monster design, environment interaction, being able to put scripted events anywhere in the world... those all have big impacts. I can say we have a lot of other features that we're gong to talk about over the coming months, some of which are pretty big.

There is some other stuff that I think may have a bigger exclamation point in terms of diversification. But we felt if we take this game and did these improvements, we'd actually have a better game. Because when you get right down to it, it plays. It plays better.

You mentioned earlier that Diablo 3 would be playable online with Battle.net but there would be some improvements coming to Battle.net. Can you say anything about what improvements might be coming? [Ed: See WoW Insider's liveblog of the Worldwide Invitational's opening ceremony for full notes on Jay's presentation]

No, I can't. I'll give your our goal, which is that we really focus on online service and online experience as one of our top priorities at Blizzard. We want to provide the best online experience you can get anywhere. People will really get their first taste of the next version of Battle.net with Starcraft 2. And I don't want to steal their thunder. We'll be focusing on getting players together easily, matchmaking will be a big part.

Is there a reason you decided to go with a Battle.net model instead of an MMO model?

The simplest reason is that's the game we wanted to play. A lot of the time that's how we make our decisions at Blizzard -- as gamers and fans, because we like our games too. So what we really want is ... a game kind of like Diablo 2 but better. And we feel like the genre ... some genres have a lot of progression in them. With RPGs and FPSs you get a ton of them! But this genre has not had a ton of games in it. So we felt like there's still so much to say here. And there's so much to say on the WoW side for MMOs, but we've got that and don't necessarily need another one right away.

So we felt like it was really important to do the true Diablo sequel. As players, that's just what we wanted to play.

How did you wind up working on the Diablo project?

Well, I was working at Relic Entertainment. I started on RTSs originally and I interviewed at Blizzard ... I was actually very happy at Relic, but I had friends who had moved to Blizzard and they got me an interview. I was like, "Cool, Rob Pardo! I get to be interviewed by him and he's an idol of mine!" For me, it was just a cool experience to be able to talk to Rob for an hour. And we continued to talk and I went to the first BlizzCon [October 2005] and they just talked me into it. Essentially, I've always been a huge fan of Blizzard and it just felt like a natural fit.

Did you feel like possibly working on Starcraft 2 from you background in Dawn of War? Is it that you just wanted a change?

How do you not say yes to Diablo 3? Starcraft 2 was really appealing, but I'd made a few RTSs and I'd made RTSs that were trying to be different than Starcraft, with some similarities. We already had Dustin and that guy's way smarter than me. So it seemed like a good place ... and there was no way I was going to say no. That's the chance of a lifetime.

[B]Have you noticed any difference from working on FPS/RTSs and moving into this more hack-n-slash genre?

What's funny is I started in FPSs, the first five years of my career, and moved to RTSs. What's interesting is the actual math, stat-oriented nature of an RTS actually blends nicely into a game like Diablo. And a lot of the action elements of an FPS blend nicely with Diablo. So I kind of felt like my background was custom designed. It's not like I could have worked on all of those Diablo clones out there because there just weren't very many of them. So while it doesn't seem like the obvious path, it's really been a good set of skills for this project.

Can you tell us anything about how far into development the project is or when we might see more of the game?

I think with any other company that might be a question someone could answer, but it's really hard to answer with a Blizzard game because we don't look at it as a linear scale. We could look at it and say we're this percent complete, but the last whatever percentage could take ten times longer than the previous, depending on how much iteration it requires. I can say we have a game we love to play. That's always the first goal. We're really happy with the art style and a lot of what we're doing right now is trying to build all the content and make decisions about the vast number of systems needed.

In terms of the engine and its current state, where do you see the maximum number of co-op joint players?

Right now we support the same number as Diablo 2, which is 8. We can actually do more if we wanted -- it's not a technical problem, it's a gameplay issue. What we've found is that the game is actually better with a smaller number of players, even smaller than 8. When we play, we have the most fun with about 4 -- and that's because of the camera and the nature of the game. So we're gearing towards that and really trying to encourage that. But whether we enforce it or not [with a strict limit on the number of players] ... it's hard for us to say at this point.

Will you get the same number of monsters with 8 players as you would with 4 players?

We don't change the number of monsters that spawn. That way we can make sure that even if you're playing by yourself, you can still have a crazy giant pile of monsters to fight. So no, we play with difficulty in other ways.

You mentioned two classes today ... can you tell us how many you plan to have in the final game?

No. Several more, but I can't tell you precisely. [Ed: The FAQ currently lists the number at 5.]

From a lore perspective, when is the game set? [Ed: Warning, spoilers below if you haven't played through Diablo 2: Lord of Destruction!]

It's about 20 years after Lord of Destruction. Essentially since then, if you're familiar with the lore, Tyreal destroyed the worldstone and the general consensus was that this was going to be the big Hell invasion because the worldstone's keeping everything back. And essentially that invasion never happened and one of the many questions is ... why? And we aren't going to answer that today, but that's what the story addresses. What's happened to Tyreal since then? What's happened to Deckard Cain?

We bring back a lot of characters, not just from Diablo 2 but Diablo 1 as well. We're also bringing back some characters in kind of unconventional ways. For example, the barbarian we showed today is actually meant to be the same barbarian from Diablo 2. So we're planning on doing a lot of cool stuff to make a richer storyline.

Is there a chance of another Deckard Cain rap?

I think that Michael Gough, the actor who plays Deckard Cain, is up for it. But no promises!

You've probably heard this a hundred times already today, but is there a cow level?

Secret cow level? Secret! I will say that we think the idea of putting secrets and things into the game is really cool. That doesn't mean it's going be in the game, though!

From playing earlier Diablo titles ... did you ever dupe to get items?

I never did. I knew people who did. Something in Diablo 3: our new Battle.net is a lot more secure. We've learned a lot since Diablo 2. With the amount of experience we got from Diablo 2 and the amount of experience we've gotten from WoW, we feel like we should be able to make it very secure.

Shaster
06-29-2008, 06:06 PM
Will Diablo III be playable over Battle.net? What new features can we expect?
Yes, Diablo III will be playable over Battle.net, and Battle.net will offer some exciting new features to enhance players' Diablo III experience. We'll announce specifics and go into much more detail at a later date.

Pay to play? Totally undecided

This probably isn't of concern to most of you, but if it's on battle.net shouldn't it be free?

rand0m
06-29-2008, 08:15 PM
This probably isn't of concern to most of you, but if it's on battle.net shouldn't it be free?

Doesn't make sense to make people pay ...

bamboopro
06-29-2008, 08:30 PM
If they make it P2P I will firebomb blizzard headquarters.

Wattle
06-29-2008, 08:34 PM
They'll just zombie wall the fuck out of you.

rand0m
06-29-2008, 08:42 PM
To be honest if they charged you to play it's only going to help the game be even better (minus the hole in your wallet)

Shit I've paided them for about 4-5 months of WoW and never regretted it. Had zero problems with it and the few that I did got answered 5 minutes after I sent a ticket. Never lagged, few offline times and moderated well.

Franky2toes
06-29-2008, 09:12 PM
Lol holy shit I forgot all about this.
http://youtube.com/watch?v=gMAbNFptzAA&feature=related
Awesome

SheBear
06-30-2008, 12:21 AM
Lol holy shit I forgot all about this.
http://youtube.com/watch?v=gMAbNFptzAA&feature=related
Awesome

that is awesome. I've never seen that before.

Wattle
06-30-2008, 12:45 AM
Stay awhile and listen.

That sentence alone makes me want to play Diablo 2 so bad.

rand0m
06-30-2008, 08:04 AM
Lol holy shit I forgot all about this.
http://youtube.com/watch?v=gMAbNFptzAA&feature=related
Awesome

HhhhohhHhhhhOOoooOoooollLllLllllyYyyy CRAP

Kenyan
06-30-2008, 04:11 PM
New Battle.net will debut with StarCraft II. Even more features by the time Diablo III launches.

That worries me. is there any launch date on SC2. So pretty much what this means is when sc2 comes out, it will be atleast 6 months later d3 comes out........ dam it, i want it now!

Wattle
06-30-2008, 04:38 PM
If Diablo 3 came out before Stacraft 2, the Koreans would probably go on a killing spree.

zodg1lla
06-30-2008, 05:02 PM
To be honest if they charged you to play it's only going to help the game be even better (minus the hole in your wallet)

Shit I've paided them for about 4-5 months of WoW and never regretted it. Had zero problems with it and the few that I did got answered 5 minutes after I sent a ticket. Never lagged, few offline times and moderated well.


Personally, I think that a continuous payment takes the leisure out of the game. When i paid for WoW I felt almost obligated to play, because I was still paying for it.

Wattle
06-30-2008, 05:08 PM
Personally, I think that a continuous payment takes the leisure out of the game. When i paid for WoW I felt almost obligated to play, because I was still paying for it.

Exactly, I love Diablo 2 because I can just be like "I feel like playing D2!", install it and play. With World of Warcraft and other games that require a subscription, it makes me think about if I want to play it.

RedViper6
06-30-2008, 05:17 PM
I never really got the hang of daiblo.... i like warcraft and starcraft, and CANT WAIT for sc2... the diablo 3 trailer looks sexy, but im so confused on what its about

SurvivalistMan
06-30-2008, 05:21 PM
I've never played any of the Diablo games before but I feel the urge to start now. I hear that D2 is up for free, does anyone know a site where I can get it from?

Papero
06-30-2008, 05:29 PM
I fail to understand why people are FOR mmo p2p but against things like Battle.net p2p.

The charge probably won't be the same, but you're still getting the same service as a MMO.

Battle.net P2P would include increased account security, active anti-hack teams, active patch teams, increase server stability, many other things.

Battle.net right now has shit account security, hacks galore, PATCHES LULAZ, servers are as stable as an egg on a needle.

I'm for P2P, I really enjoy games when everything just runs right. However, people seem to think their measly $50 should equal unlimited entertainment with the best quality, doesn't happen.

zodg1lla
06-30-2008, 05:49 PM
I fail to understand why people are FOR mmo p2p but against things like Battle.net p2p.

The charge probably won't be the same, but you're still getting the same service as a MMO.

Battle.net P2P would include increased account security, active anti-hack teams, active patch teams, increase server stability, many other things.

Battle.net right now has shit account security, hacks galore, PATCHES LULAZ, servers are as stable as an egg on a needle.

I'm for P2P, I really enjoy games when everything just runs right. However, people seem to think their measly $50 should equal unlimited entertainment with the best quality, doesn't happen.

Once again, when I have a subscription to a game, it feels like i'm obligated to play it. Even though p2p would mean for better service, perhaps a game should "get their shit together" before releasing it full of hacks galore and unstable servers.

Papero
06-30-2008, 05:51 PM
Once again, when I have a subscription to a game, it feels like i'm obligated to play it. Even though p2p would mean for better service, perhaps a game should "get their shit together" before releasing it full of hacks galore and unstable servers.


How is a company supposed to make their game unhackable? They can't, they need dedicated teams to fight hackers. And do you have any idea how expensive it is to run and maintain servers?

It's no ones problem but you're own that you feel obligated, and you shouldn't be catered to, the masses don't give a shit if they don't get that last 3 days play time on their month purchase.

rand0m
06-30-2008, 05:55 PM
zodg1lla if you feel obligated to play cancel the subscription and dont play.

No0n3
06-30-2008, 05:58 PM
Once again, when I have a subscription to a game, it feels like i'm obligated to play it. Even though p2p would mean for better service, perhaps a game should "get their shit together" before releasing it full of hacks galore and unstable servers.

I feel the same way about p2p, but there is no way that a game could be released without being able to hack it. There will always be a way, and the only way to beat it is to fix it as soon as possible. And p2p would definitely mean faster fixes.

I hope it doesn't have a monthly fee, especially if it's as addictive as Diablo II... But I don't think it'll be easy to pass up for Blizzard.

zodg1lla
06-30-2008, 06:01 PM
How is a company supposed to make their game unhackable? They can't, they need dedicated teams to fight hackers. And do you have any idea how expensive it is to run and maintain servers?

It's no ones problem but you're own that you feel obligated, and you shouldn't be catered to, the masses don't give a shit if they don't get that last 3 days play time on their month purchase.

Since when has a dedicated team made a game "unhackable"? Even WoW still has people exploiting. Just because a game is free to play online doesn't mean they will just go "Okay fuck it" and be totally done with it. Blizzard has money, and if they were to just ditch d3 because of a non subscribing community, that shows a lack of commitment to the players.

zodg1lla
06-30-2008, 06:05 PM
zodg1lla if you feel obligated to play cancel the subscription and dont play.

I have cancelled. Quite sometime ago. Not that it wasn't fun, I just didn't like the idea of having to pay for time I wasn't playing. It is understandable with an MMO as big as WoW; however, if they are going to constantly be adding new things into d3 it will eventually just turn into a WoW, which is not where the Diablo series should be going.

Shaster
06-30-2008, 09:08 PM
I fail to understand why people are FOR mmo p2p but against things like Battle.net p2p.

The charge probably won't be the same, but you're still getting the same service as a MMO.

I'm for P2P, I really enjoy games when everything just runs right. However, people seem to think their measly $50 should equal unlimited entertainment with the best quality, doesn't happen.

I'm not FOR mmo p2p at all, I think it's stupid to pay monthly for a game that wastes too much of your time as I don't think video games should be taken THAT seriously. It's cool if your into it, I'm not. Diablo 3 just looks like it would be fun to play and chill with your friends, which is why I wanna know how there going to have monthly subscriptions through battle.net (if they are).


Battle.net P2P would include increased account security, active anti-hack teams, active patch teams, increase server stability, many other things.

Battle.net right now has shit account security, hacks galore, PATCHES LULAZ, servers are as stable as an egg on a needle.

All that is nice, but an unnecessary convenience for a monthly fee as I'm not that paranoid the onlines going to suck that much.

And for an internet service that's over 10 years old, battle.net is actually very stable.

However, people seem to think their measly $50 should equal unlimited entertainment with the best quality, doesn't happen.

No, they just want to play a game wanting no more than they paid for cause not everybody has all the free time and money.

Papero
06-30-2008, 11:03 PM
I'm not going to argue over P2P much more, because what it comes down to is either you're a hobo who can't afford anything so you make up excuses for not playing an excellent P2P or you have a job and couldn't care less.

There is almost nothing these days which offers the same entertainment per dollar as MMO.

I have cancelled. Quite sometime ago. Not that it wasn't fun, I just didn't like the idea of having to pay for time I wasn't playing. It is understandable with an MMO as big as WoW; however, if they are going to constantly be adding new things into d3 it will eventually just turn into a WoW, which is not where the Diablo series should be going.

What else do you do? I'm positive you piss money on things which give you far less, but you don't think twice about it.

You're saying Diablo 3 shouldn't receive updates? That is one of the major things you pay for. OH LAWD & MELONS DON'T GIVE ME UPDATES! THAT MIGHT MAKE THE GAME MORE FUN! BASTARD WOW!

Honestly, cut the bullshit, there is nothing wrong with monthly fees. You're jobless, you're poor, you're starting shit or you're my thrifty grandmother. You just enjoy attaching yourself to a terribly wrong stigma about MMOs, which was also started by jobless 13 year olds.

SheBear
06-30-2008, 11:11 PM
I'm not going to argue over P2P much more, because what it comes down to is either you're a hobo who can't afford anything so you make up excuses for not playing an excellent P2P or you have a job and couldn't care less.

There is almost nothing these days which offers the same entertainment per dollar as MMO.



What else do you do? I'm positive you piss money on things which give you far less, but you don't think twice about it.

You're saying Diablo 3 shouldn't receive updates? That is one of the major things you pay for. OH LAWD & MELONS DON'T GIVE ME UPDATES! THAT MIGHT MAKE THE GAME MORE FUN! BASTARD WOW!

did you ever play D2? How many patches have there been now? Like 12? 13? Not updates in the WoW sense, but still. that's crazy. And an expansion. All of that for something that is free to play.

I don't think that D3 needs to be P2P, I'd be mad about it. I think I'd still do it, at least for a while, but I'd much prefer it not to.

Gagne
06-30-2008, 11:11 PM
I'm not going to argue over P2P anymore, because what it comes down to is either you're a hobo who can't afford anything so you make up excuses for not playing an excellent P2P or you have a job and couldn't care less.

There is almost nothing these days which offers the same entertainment per dollar as MMO.

I agree that a P2P MMO is rather cheap compared to other forms of entertainment. However, the only time it would make sense (or worth it, in my opinion) is if the game is constantly updating/balancing/something like that. Diablo has always had an ending, ya know? They can't add on something to do after you beat it on hell difficulty because that kinda wouldn't make sense.

However, I would probably pay it without complaint. As long as they kept everything legit and stable. But look at games like Guild Wars. They are more than able to provide excellent online service while not collecting a monthly fee, rather just the original money from the game purchase.

One thing that has to be remembered is that Diablo is not a MMO. Sure you can play it online, but it's not a massive world that constantly updates. Other games (who have sold wayyy less copies than Diablo 3 will) have provided online service at no extra cost.

In the end, it doesn't really matter to me, although I prefer not paying because the one thing I loved about Diablo was that I could install and play whenever without going through the hassle of paying with credit card or something similar. Really adds to the value of the game.

Papero
06-30-2008, 11:14 PM
did you ever play D2? How many patches have there been now? Like 12? 13? Not updates in the WoW sense, but still. that's crazy. And an expansion. All of that for something that is free to play.

I don't think that D3 needs to be P2P, I'd be mad about it. I think I'd still do it, at least for a while, but I'd much prefer it not to.

It's been 8 years, closed Battle.net was hideously hacked in numerous patches 1.12 being the worst so far.

"Updates not in the WoW sense", about 10 of the patches made extremely minor changes, it's not amazing at all. And it took 5 years for Blizzard to make some major changes by adding synergies in 1.10 and that was terribly buggy.

zodg1lla
07-01-2008, 01:18 AM
I'm not going to argue over P2P much more, because what it comes down to is either you're a hobo who can't afford anything so you make up excuses for not playing an excellent P2P or you have a job and couldn't care less.

There is almost nothing these days which offers the same entertainment per dollar as MMO.



What else do you do? I'm positive you piss money on things which give you far less, but you don't think twice about it.

You're saying Diablo 3 shouldn't receive updates? That is one of the major things you pay for. OH LAWD & MELONS DON'T GIVE ME UPDATES! THAT MIGHT MAKE THE GAME MORE FUN! BASTARD WOW!

Honestly, cut the bullshit, there is nothing wrong with monthly fees. You're jobless, you're poor, you're starting shit or you're my thrifty grandmother. You just enjoy attaching yourself to a terribly wrong stigma about MMOs, which was also started by jobless 13 year olds.


I never said there shouldn't be updates, like everybody else stated, they should happen not in a WoW like sense, and actually, Im 20 with an almost full time job, and full time college student who receives financial aid. I can easily pay the subscription fee. Its funny you had to resort to name calling. Strong argument.

Shaster
07-01-2008, 12:37 PM
I'm not going to argue over P2P much more, because what it comes down to is either you're a hobo who can't afford anything so you make up excuses for not playing an excellent P2P or you have a job and couldn't care less.

Or some people just have a lot of shit to do in the real world.

There is almost nothing these days which offers the same entertainment per dollar as MMO.

Maybe, but there are A LOT of games that I'd prefer over any MMO.


What else do you do? I'm positive you piss money on things which give you far less, but you don't think twice about it.

You're saying Diablo 3 shouldn't receive updates? That is one of the major things you pay for. OH LAWD & MELONS DON'T GIVE ME UPDATES! THAT MIGHT MAKE THE GAME MORE FUN! BASTARD WOW!

Honestly, cut the bullshit, there is nothing wrong with monthly fees. You're jobless, you're poor, you're starting shit or you're my thrifty grandmother. You just enjoy attaching yourself to a terribly wrong stigma about MMOs, which was also started by jobless 13 year olds.

Theres nothing "wrong" with monthly fees but it's really not needed for an online game like Diablo. It doesn't have to be better than WoW or AoC cause that's not what it is. Honestly if you have a great life where you can spend all of your free time in a virtual world and pay extra for it, than I wouldn't care if they had monthly fee's but, sadly, that doesn't apply to all people.


If you've got your shit together and your playing WoW than that's ok otherwise you need a new hobby.

b-baller369
07-12-2008, 10:21 PM
http://www.petitiononline.com/d3art/petition.html

old thread i realize, but i felt like i should point this out. There is a petition online regarding Diablo 3's new artistic direction.

It has close to 45,000 signatures aiming to keep the dark atmosphere that helped it become so addicting in the first place, which may or may not help influence its direction but it made news on yahoo today.

Oh and sorry if this has already been linked too before.

inrecop
07-12-2008, 11:03 PM
I never played diablo. I was playing runescape at the time. I guess I fail.

whats so special about diablo?

Wattle
07-12-2008, 11:25 PM
http://www.petitiononline.com/d3art/petition.html

old thread i realize, but i felt like i should point this out. There is a petition online regarding Diablo 3's new artistic direction.

It has close to 45,000 signatures aiming to keep the dark atmosphere that helped it become so addicting in the first place, which may or may not help influence its direction but it made news on yahoo today.

Oh and sorry if this has already been linked too before.

The developers already said they aren't going to change the art style. Which in my point of view isn't a game breaker. I'm still going to buy this game and play it until my eyes go dry.

Osiris5217
07-13-2008, 12:12 AM
I never played diablo. I was playing runescape at the time. I guess I fail.

whats so special about diablo?

Go buy diablo now and edjuimucate yourself.

Lividum
07-13-2008, 02:51 AM
http://www.petitiononline.com/d3art/petition.html

old thread i realize, but i felt like i should point this out. There is a petition online regarding Diablo 3's new artistic direction.

It has close to 45,000 signatures aiming to keep the dark atmosphere that helped it become so addicting in the first place, which may or may not help influence its direction but it made news on yahoo today.

Oh and sorry if this has already been linked too before.

FFFFFFFFFFFFFFFFFFFFFFFF

Hay guise, I wuz watchin da new videos n I saw that Diablo only has 2 characters? What's up with that? And there's only one map to play on? How does Blizzard expect fans to pay for only a couple characters and one map with one boss? I dunno guise. I think we should start a petition for that because it definitely isn't enough.

The artistic style is very disappointing as well. Look at how much better it can be! (http://img45.imageshack.us/img45/9038/1215090364399kg0.jpg) It should be GRIMDARK and SCARY like Diablo 2 was!!!!!!!!1FFFFFFF (http://img515.imageshack.us/img515/7392/lutgholeinve0.jpg)

b-baller369
07-13-2008, 03:03 AM
FFFFFFFFFFFFFFFFFFFFFFFF

Hay guise, I wuz watchin da new videos n I saw that Diablo only has 2 characters? What's up with that? And there's only one map to play on? How does Blizzard expect fans to pay for only a couple characters and one map with one boss? I dunno guise. I think we should start a petition for that because it definitely isn't enough.

The artistic style is very disappointing as well. Look at how much better it can be! (http://img45.imageshack.us/img45/9038/1215090364399kg0.jpg) It should be GRIMDARK and SCARY like Diablo 2 was!!!!!!!!1FFFFFFF (http://img515.imageshack.us/img515/7392/lutgholeinve0.jpg)

You're pretty funny, bud. You must be a champ on these boards :)

Im just throwing the other side of the arguement out there. we havent seen everything; as youve pointed out in a rather time consuming way, but just decided to reflect what made news today. apparently we have 40,000 idiots out there.

Lividum
07-13-2008, 03:09 AM
You're pretty funny, bud. You must be a champ on these boards :)

Im just throwing the other side of the arguement out there. we havent seen everything; as youve pointed out in a rather time consuming way, but just decided to reflect what made news today. apparently we have 40,000 idiots out there.

Yes, it's too early to judge. The other side of the argument was predominant for a long time until those 40,000 idiots were put in place. It's hypocritical to want Diablo 3 for 10 years and then when it finally is announced, everyone degrades it when it's nowhere near completion. Great fan base right there! Awesome motivation for Blizzard to answer fan's requests in the future!

"OMFG WHAR IS DIABLO 3?!"
"OMGF DIABLO 3 IS BEING MADE! OMFG IT SUCKS FUCKING ASS!"

dcam0326
07-13-2008, 10:24 AM
Will Diablo III be playable over Battle.net? What new features can we expect?
Yes, Diablo III will be playable over Battle.net, and Battle.net will offer some exciting new features to enhance players' Diablo III experience. We'll announce specifics and go into much more detail at a later date.

God I hope they don't make "extra features" cost extra money. And fuck, theres only 50 people working on the game? Step it up blizzard.

Smartass
07-13-2008, 02:14 PM
OMFG I WOULD LITERALY GIVE ME LEFT NUT FOR THIS GAME RIGHT NOW.










caps is cruise-control for cool

Zuken
07-28-2008, 05:07 PM
seeing the gameplay video for this game makes me want it. i cant wait for this release even if it will probably take around 3 years o_o