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rand0m
06-29-2008, 08:56 PM
Old article but interesting nevertheless.

Unreal Tournament 3: Six Months On (http://www.strategyinformer.com/editorials/1475/unreal-tournament-3-six-months-on)

Earlier this month, Epic Games teased Xbox 360 owners with some screenshots of the upcoming port of Unreal Tournament III. They failed to summon any interest. It's extremely unusual for such an event to occur. If we take Epic's track record, (let alone the success of the Unreal Tournament series), their games have been at the forefront of Shooter fans' minds since 1999. The Unreal franchise is a legacy, one that even commands a widely accepted graphics engine. Is the reason simple ignorance or is there something more worrying at work? We attempt to find out.

The most obvious place to start is with the Xbox 360 release date. The game is due out nine months after its PC and PS3 counterparts. Anyone with sense would have bought the PC version (due to the superiority of the mouse and keyboard) and the rest, would have made do with the PS3 version. Nine months is a long time to wait for a game, even by the most hardcore of followers.

On the other hand, could it be because of Call of Duty 4? Last year was a gaming renaissance, with Call of Duty 4 taking the top spot in sales and critical success. Is it possible that the Call of Duty 4 revolution silenced Epic's child? When you look at the meta-reviews for Unreal Tournament III and Call of Duty 4 side by side, it's not as bad as you'd think. Call of Duty gets an average 94, whilst the PC version of Unreal Tournament III hits an 83 and the PS3 gets 86. Supporters of Call of Duty will sprout that earlier this week the UK retail chain, GAME, named Call of Duty 4 its best game of all time. The cynics among us will see that purely as a marketing gimmick.

Confusion may be creeping in at this point. Nobody got excited about some screenshots, what's the big deal? The bigger picture is far more worrying, especially now Unreal's got some steam behind it. Everything links to the PC server stats for Unreal Tournament III. A quick glance will show a healthy server count of just under a thousand. That clocks in about twelve thousand possible player spaces. The actual player rate is around 500max a day. Emails from Epic Games to server hosts confirms the fact that no-one is playing. Originally this was due to a shoddy server browser and a lack of anti-hacking tools. Six months on, things have improved; patches have been released and stability has been reinstated. The PC version crashed in price, with retailers trying to generate some interest. The game is still available at a rock-bottom cost of ten dollars, yet the player base hasn't improved.

No-one's playing the current versions, is it really a problem? Competition isn't to blame and neither is a poor product. Have Epic simply put Unreal Tournament in a retirement home, with their new love-child, Gears of War getting their full attention? The figures above could be easily interpreted. Unreal was a game of pros. Unreal Tournament, and its follow up 2004 had a gigantic following. It was the game of E-Sports, on par with Quake and Counter Strike. Its modding community was and still is feverishly hard at work. Did Unreal Tournament III just come at a bad time? Fans and purists would have moved back to 2004, where cheaters were controlled and it's possible to play without Lag.

Once again, observant readers will be crying out about 2003. Unreal Tournament III's launch and subsequent failure smells of “been here before.” Unreal Tournament 2003 was released four years after the original. It was bought by thousands and promptly shelved. It failed. 2004 arrived and was heralded a return to form. Fan’s faith was restored. Is it possible that Unreal Tournament IV will complete the cycle? You'd think that the choice of multi-platform would widen its appeal. Maybe multi-platform development was III's mistake; too large a scope. Fanatics will regurgitate the age old argument that PCs are made for First Person Shooters. In III's case, it's exactly spot on. Unreal had been attempted on consoles before (Unreal Championship on the Xbox), and was met with a turning of the back. The controller just cannot handle the fast paced nature of the game.

The key point of this exploration is that the luke-warm reception shouldn't have affected the PC. We expected player numbers to increase steadily once the issues were fixed. It hasn't happened and it's worrying. For Xbox 360 owners, it's the equivalent of Halo 3 being released, but no-one playing it online. For a game made for competitive online multiplayer, it's shocking that it has crumbled. Even more so if you factor in the idea that online is the future.

The main aim of this editorial was to get to a conclusion of what's next. Did Unreal Tournament III come to the party late? Did it fall down to hype? It's unlikely that Epic will abandon the franchise, but it's been done before. Is it another sign that PC-based competitive gaming is declining? You can argue why we should care, as it's just a game, but Epic and the Unreal series have helped shaped gaming into what it is today. It's a situation that has been swept under the carpet by the release of other games.

The solution is not the same as it was in the past. PC-centric development meant that patches or even complete rebuilds could be done within a year as in the 2003/2004 situation. The modern multiplatform development cycle makes it virtually impossible. It's worrying times for one of the most thought-after developers in gaming, and it's about time they sat up, tossed aside their chainsaws and took notice.

Just shows that (like I stated when it came out) it's just not a good game. For such simplistic game type the way Unreal Tournaments stood out was through content and competition. Yet with UT3 we see the lowest number of weapons, maps and game types. Zero improvements in the AI, online and gameplay.

If Epic wants to save Unreal its gotta do a UT2004, ie cram the thing with guns, maps, game modes, gameplay elements etc etc

What the hell happend to Invasion? Last man Standing? Assult?

What the hell happened to the lightning gun? Shield gun? target painters? spider mines?

What the hell happend to the maps?

What the hell happend to adrenaline?

What the hell happend to double jumping, trial levels?

Thats why UT3 failed.

_ElitE_
06-29-2008, 09:17 PM
Good post, I miss instagib ut classic :(
I doubt UT will ever die, it's the same with the Quake series.
They are the epitome of the modern day first person shooter.
But we need to think, where do we go in games today? it's not all about graphics anymore, producers are starting to concentrate more on gameplay and presentation, that is why there are so many more successful game franchises today.
Epic games needs a makeover, what they produced was a sub-par Unreal tournament with some Gears Of War graphics, definitely not what the UT series should amount to.

shawneboy
06-29-2008, 09:51 PM
The author of this article speaks of ut2k4 like it was some sort of success. Obviously he doesn't know jack shit about Unreal Tournament. I 'use' to be big time into UT. I played in the pro leagues in some of the more well known clans in ut2k3/4. When my clan leader went to prison, I just sort of fizzled out.

Lets face it, ut99 will never be beaten in success. When 2k3 hit the shelves, people were NOT prepared system wise. Ut99 took no more than a 400mhz cpu and 128 megs of ram. I know this to be true because I use to game every day on ut99 with a system like that.

Ut99 had tons of different modes, and they were SUCCESSFUL. Even hispeed low gravity instagib had ladders. Seriously, this would've been a disaster on ut2k3/4.

Ut2k3 had another big problem that people were not prepared for. The skins of the player models blended into the maps. Of course mods changed this, and made the game a lot more enjoyable. Still the fact remains that the masses didn't have the power to run ut2k3. Ut2k3 was a great game, and had some insanely good mods, ie Deathball. The Deathball community TO THIS DAY probably still exists. For a mod, that's saying a lot.

Come ut2k4, more time had passed, more time for people to have better machines at a cheaper cost. Ut2k4 succeeds. But it is short lived. It lasted a month before it fizzled out and the best pub you could find was a demo sever running torlan or ctf demo servers doing the exact same. Of course if you were on MIRC you could get into some pugs in the 'competitive' scene.

When all is said and done, ut99 is a thing of the past, and so is Unreal Tournament. It is a game that will always have a small community, and it will never be noob friendly no matter how much you dumb it down - ie Ut3. Halo and Call of Duty type games are way more enjoyable to the average gamer just trying to have some fun online. In Unreal Tournament, you can and will have your ass completely handed to you to the point where it is no fun. In other shooters everyone has a chance to score frags.

Let it die, and FUCKING LOL putting it on a console. Come on now, UT the hitscan powerhouse game on a gamepad. Get fucked and have fun.

Wattle
06-29-2008, 10:47 PM
Unreal Tournament 2003 was the last good UT for me. The rest just got boring.

rand0m
06-30-2008, 08:06 AM
Dude Unreal Tournament 2004 was good, its just the same as UT2003 only with far more content ...

shane7x
06-30-2008, 08:56 AM
COD4 is a superior game

/thread

rand0m
06-30-2008, 09:06 AM
COD4 is a superior game

/thread

Oh great some fuckwits that think they know better, coming in a completely unrelated thread spouting off ignorant stupid shit that they have no understanding of without any relevence to the topic at hand. Thanks asshole. We really appreciate it.

FuCkUp
06-30-2008, 09:14 AM
Oh great some fuckwits that think they know better, coming in a completely unrelated thread spouting off ignorant stupid shit that they have no understanding of without any relevence to the topic at hand. Thanks asshole. We really appreciate it.

Yeh...COD4's better

zigamabob
06-30-2008, 01:07 PM
Oh yes Call Of Fragfrest 4.

Wattle
06-30-2008, 01:25 PM
Call of Duty 4 was amazing when I purchased it. I played it all the time, then it got boring.

potatopaper
06-30-2008, 01:52 PM
Grenade of Grenade 4: Grenade Warfare is an amazing game.

Thomson
06-30-2008, 03:28 PM
UT3 is way to fast for the consoles.

i think one of the reasons it failed is because those old school style shooters that defined FPS gaming in the 90's are becoming less popular. people like combat simulators and war games now.

Quake 4, Quake wars, UT3, they all failed big time while CoD, BF and MoH are big time successes now. its just what people want.

i also think one of Epics biggest mistakes was trying to balance between consoles and PC style of gaming. they gave it that simplistic gameplay with hardly any options for console use which pissed off PC gamers but they made it way to fast paced for console users.

im really interested in how Quake 5 and Wolfenstien games turn out. Id need to decide which market they want to cater or they'll fail again.

The_Canadian
06-30-2008, 03:43 PM
I 100% agree with Thomson, people just aren't interested in deathmatch run and gun style FPS games anymore.

Henkie
06-30-2008, 03:58 PM
I always liked the unreal-series, it's one of the few FPS's I actually liked playing off-line. Also, I never really cared for all the stealth-stuff, sneaking about or thinking too much about missions. I didn't buy UT3, though, but I'm not entirely sure why...

Gatsufox
06-30-2008, 07:32 PM
People like easier games to play which is why COD4, Halo, BF, and other types of very slow paced first person shooters which doesn't take much effort to frag people are becoming popular. Fast paced and technical skill rewarding FPS games like quake, tribes, and UT HOPEFULLY won't die out, but they're going downhill.

I think it's because console shooters are just way easier to buy and set up compared to a gaming PC. With console shooters comes slow paced FPS games because of the limitation of the controller. Personally, I "LOL" hard when people play COD4 on the PC with a controller online. I can run around in circles around them, I can aim much faster and more accurate than they can, and I can move around the map much faster than they ever will.

I have UT3, and it's a disappointment. While the core gameplay is fast paced and fun, the lack of game modes, maps, and character customization just makes the game boring after a few hours at the most. Also why the hell did they make DECK 16 so UGLY!? My favorite map of all time is GREEN and GROSS.

rand0m
06-30-2008, 07:39 PM
Personally, I "LOL" hard when people play COD4 on the PC with a controller online.

Please hit whoever does that ... hit them very very hard.

potatopaper
06-30-2008, 08:01 PM
Enjoy playing racing games with wasd. Controllers aren't as bad as you think they are. You just have to get used to them.

FuCkUp
06-30-2008, 08:10 PM
On consoles theres like a slight aimbot thing is that on pc's?

potatopaper
06-30-2008, 08:14 PM
Yeah that's really stupid. It's like the guy has magnets or something.

navid
07-01-2008, 12:08 AM
yeah i think with a game like cod4 on the market, ut3 is obsolete, especially when it hasn't performed to expectations.

dialamo
07-01-2008, 02:19 AM
Enjoy playing racing games with wasd. Controllers aren't as bad as you think they are. You just have to get used to them.
Yes, because we were talking about racing games in this thread.... :D

No doubt that controllers are better than the keyboard for racing games, but for shooters, a mouse and keyboard edge a controller any day, no contest whatsoever. The control, feel, functionality and customization options of the mouse and keyboard are unparalleled to the controller when it comes to shooters. I've played Counter-Strike 1.6 for three years for the PC and quite a few console shooters a while back and I can tell you with full confidence that the keyboard and mouse is just better than the controller for shooters, no doubt in my mind.

usefulidiot316
07-01-2008, 04:44 AM
Old article but interesting nevertheless.

Unreal Tournament 3: Six Months On (http://www.strategyinformer.com/editorials/1475/unreal-tournament-3-six-months-on)



Just shows that (like I stated when it came out) it's just not a good game. For such simplistic game type the way Unreal Tournaments stood out was through content and competition. Yet with UT3 we see the lowest number of weapons, maps and game types. Zero improvements in the AI, online and gameplay.

If Epic wants to save Unreal its gotta do a UT2004, ie cram the thing with guns, maps, game modes, gameplay elements etc etc

What the hell happend to Invasion? Last man Standing? Assult?

What the hell happened to the lightning gun? Shield gun? target painters? spider mines?

What the hell happend to the maps?

What the hell happend to adrenaline?

What the hell happend to double jumping, trial levels?

Thats why UT3 failed.

Agreed. I remember when the first previews for UT2007 came out in 2005 at E3, they had a gameplay mode called conquest, which was a cross between onslaught and assult. 2 sides on a map that was to be 16x the size of an onslaught map from UT2004 with 64 players on each side. One side would attack a certain part of the map while the other side would defend it before moving on to the next part of the map to fight. I remember how they said a conquest match could theoretically last forever.

Had they put that in the final game with say 8 maps with more through updates and mods, then the game would have been worth the $50 I paid for it. Otherwise, it just feels like a demo.

rand0m
07-01-2008, 07:30 AM
Yeah, exactly. They also said shit like we could voice chat with our AI and stuff. God dam I guess thats what you get when you port over to the consoles ...

Please ubisoft .... don't fuck FarCry 2 ...

Enjoy playing racing games with wasd. Controllers aren't as bad as you think they are. You just have to get used to them.

No controllers are worst (i could pick up a pc gamepad for 5 bucks, enjoy your console ones for 4x that).