Sherlock
09-18-2008, 09:44 AM
Click. (http://images.techtree.com/ttimages/story/90724_fable2.jpg) Click. (http://upload.wikimedia.org/wikipedia/en/7/7f/Fable_II.jpg)
Whos looking forward to it? I loved the original Fable.
Info
The game is set for release on 21st of October in the US and 24th in Europe.
It takes place in Albion 500 years after the original fable.
As well as towns there are now Castles and cities emerging.
Guns are still very primitive. Swords, axes, hammers, pole arms, maces and Crossbows still used. But no longbows.
Player can now choose to be male or female.
Online and Offline co-op modes with other players dropping in and out of your game when help is needed.
Family, character development and Character customization greatly improved.
http://en.wikipedia.org/wiki/Fable_II
Dog
Early on in the game, the player will encounter a pet dog that will stay with him or her for the rest of the game. Every dog will be unique in some way and will change appearance depending on a variety of factors, including the player's alignment.
Obeying three built-in laws (do not irritate the player, unconditionally love the player and self-preservation), the dog features advanced AI. Behavior is context-specific; the dog will stay much closer in towns or when the player is hurt in battle, and if the player goes to a shop the dog will wait outside until the player leaves the shop. He is, to a degree, trainable using expressions.
The dog will assist the player by performing a variety of tasks, for example:
* The dog can alert the player to threats without alerting enemies of the player's presence; as such the dog has replaced the mini-map which was present in Fable.
* The dog attacks whichever enemy the player is most vulnerable to. If there are two enemies ahead, one with a gun and one with a sword, a player wielding a sword would be vulnerable to the enemy with the gun, so the dog would attack the gunman.
* The dog also uses hundreds of different barks, growls and whines each informing the player of something of particular interest or importance.
* The dog will be programmed with advanced AI so it can gradually learn different behaviors. For example it will eventually know how to call the player's attention in a time of threat or to let the player know of any hidden treasures.
Some of the interactions players can have with their dog include buying toys, playing fetch, rewarding or punishing their dogs for their actions, and hiding from it.
The dog will always love you even if you are mean to it. If it is injured in battle you can run off and leave it. But it will follow you, it will limp and crawl through the dirt to get back to you at any cost however long it takes. The townspeople will notice this, and thier respect for you will change. The game designers aim is not for the dog to just be "there." The aim is that you truely come to care about it.
Search youtube for video examples of the dog.
Click. (http://www.loinhead.net/wordpress/wp-content/uploads/2007/05/dd-hero-dog.jpg)
Whos looking forward to it? I loved the original Fable.
Info
The game is set for release on 21st of October in the US and 24th in Europe.
It takes place in Albion 500 years after the original fable.
As well as towns there are now Castles and cities emerging.
Guns are still very primitive. Swords, axes, hammers, pole arms, maces and Crossbows still used. But no longbows.
Player can now choose to be male or female.
Online and Offline co-op modes with other players dropping in and out of your game when help is needed.
Family, character development and Character customization greatly improved.
http://en.wikipedia.org/wiki/Fable_II
Dog
Early on in the game, the player will encounter a pet dog that will stay with him or her for the rest of the game. Every dog will be unique in some way and will change appearance depending on a variety of factors, including the player's alignment.
Obeying three built-in laws (do not irritate the player, unconditionally love the player and self-preservation), the dog features advanced AI. Behavior is context-specific; the dog will stay much closer in towns or when the player is hurt in battle, and if the player goes to a shop the dog will wait outside until the player leaves the shop. He is, to a degree, trainable using expressions.
The dog will assist the player by performing a variety of tasks, for example:
* The dog can alert the player to threats without alerting enemies of the player's presence; as such the dog has replaced the mini-map which was present in Fable.
* The dog attacks whichever enemy the player is most vulnerable to. If there are two enemies ahead, one with a gun and one with a sword, a player wielding a sword would be vulnerable to the enemy with the gun, so the dog would attack the gunman.
* The dog also uses hundreds of different barks, growls and whines each informing the player of something of particular interest or importance.
* The dog will be programmed with advanced AI so it can gradually learn different behaviors. For example it will eventually know how to call the player's attention in a time of threat or to let the player know of any hidden treasures.
Some of the interactions players can have with their dog include buying toys, playing fetch, rewarding or punishing their dogs for their actions, and hiding from it.
The dog will always love you even if you are mean to it. If it is injured in battle you can run off and leave it. But it will follow you, it will limp and crawl through the dirt to get back to you at any cost however long it takes. The townspeople will notice this, and thier respect for you will change. The game designers aim is not for the dog to just be "there." The aim is that you truely come to care about it.
Search youtube for video examples of the dog.
Click. (http://www.loinhead.net/wordpress/wp-content/uploads/2007/05/dd-hero-dog.jpg)